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	<title>Comments on: The Laws of Magic: Part 6 of 8</title>
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	<link>http://www.dresdenfilesrpg.com/2007/07/27/the-laws-of-magic-part-6-of-8/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: Dennis</title>
		<link>http://www.dresdenfilesrpg.com/2007/07/27/the-laws-of-magic-part-6-of-8/comment-page-1/#comment-605</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Tue, 10 Feb 2009 22:05:10 +0000</pubDate>
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		<description>Shouldn&#039;t it be do not reach beyond the borders of SENTIENT life; in light of harry&#039;s raising of the tyranosaurus rex and getting away with it? I believe it was just such a technicality that got him off the hook in the book(Dead Beat).
He&#039;s built A fine world stick with it please.  As I am looking forward to playing.
Curses or &quot;no twisting the chord of fate&quot; should be one of the rules.  (twould make blessings tricky as well.)</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t it be do not reach beyond the borders of SENTIENT life; in light of harry&#8217;s raising of the tyranosaurus rex and getting away with it? I believe it was just such a technicality that got him off the hook in the book(Dead Beat).<br />
He&#8217;s built A fine world stick with it please.  As I am looking forward to playing.<br />
Curses or &#8220;no twisting the chord of fate&#8221; should be one of the rules.  (twould make blessings tricky as well.)</p>
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