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	<title>Comments on: Characters: Minor Talents</title>
	<atom:link href="http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: dante</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-5126</link>
		<dc:creator>dante</dc:creator>
		<pubDate>Fri, 26 Mar 2010 14:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-5126</guid>
		<description>i had an idea for a minor talent,say you start at feet in the water,and then advance power levels for a while with your group, customizing all the while, technically, gm allowing you could make a wizard or sorceror. Starting as a minor talent could be useful, you would have a spell that no other wiz has, making you that much more powerful. You would just have to be creative untill then! just a thought, because dont most wizards start out minor talents? like molly?</description>
		<content:encoded><![CDATA[<p>i had an idea for a minor talent,say you start at feet in the water,and then advance power levels for a while with your group, customizing all the while, technically, gm allowing you could make a wizard or sorceror. Starting as a minor talent could be useful, you would have a spell that no other wiz has, making you that much more powerful. You would just have to be creative untill then! just a thought, because dont most wizards start out minor talents? like molly?</p>
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		<title>By: Mesar</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-1325</link>
		<dc:creator>Mesar</dc:creator>
		<pubDate>Sun, 24 May 2009 21:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-1325</guid>
		<description>@Mostlyjoe and Hollis

I think the idea of a suffocate mage would fit better as a Focused Practitioner than Minor Talent.

And if you&#039;re going the route of a Focused Practitioner, then you could suggest to your suffocate mage that she picked a focus on Air with an Evocation on Suffocate. That way she can still kill people at will, but she&#039;ll still have lots of Air-related things when there&#039;s no need for killing.</description>
		<content:encoded><![CDATA[<p>@Mostlyjoe and Hollis</p>
<p>I think the idea of a suffocate mage would fit better as a Focused Practitioner than Minor Talent.</p>
<p>And if you&#8217;re going the route of a Focused Practitioner, then you could suggest to your suffocate mage that she picked a focus on Air with an Evocation on Suffocate. That way she can still kill people at will, but she&#8217;ll still have lots of Air-related things when there&#8217;s no need for killing.</p>
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		<title>By: Hollis</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-1316</link>
		<dc:creator>Hollis</dc:creator>
		<pubDate>Sat, 23 May 2009 16:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-1316</guid>
		<description>The problem with this is that with some players, when all you have is a hammer, everything looks like a great big nail. Hammer it hard enough and it&#039;ll go down.</description>
		<content:encoded><![CDATA[<p>The problem with this is that with some players, when all you have is a hammer, everything looks like a great big nail. Hammer it hard enough and it&#8217;ll go down.</p>
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		<title>By: Mostlyjoe</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-1034</link>
		<dc:creator>Mostlyjoe</dc:creator>
		<pubDate>Thu, 16 Apr 2009 02:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-1034</guid>
		<description>Johnny One Spell...beware. This can be really deadly. Especially if it&#039;s something like Suffocate, Blindness, Dehydrate, etc.</description>
		<content:encoded><![CDATA[<p>Johnny One Spell&#8230;beware. This can be really deadly. Especially if it&#8217;s something like Suffocate, Blindness, Dehydrate, etc.</p>
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	<item>
		<title>By: Lanodantheon</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-855</link>
		<dc:creator>Lanodantheon</dc:creator>
		<pubDate>Fri, 20 Mar 2009 05:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-855</guid>
		<description>It&#039;s great for a character you want mostly normal, but need for an ability that doesn&#039;t fit any other character. 

I personally would use a Minor Talent like, PROPHESY BOY.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great for a character you want mostly normal, but need for an ability that doesn&#8217;t fit any other character. </p>
<p>I personally would use a Minor Talent like, PROPHESY BOY.</p>
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		<title>By: Cris</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-850</link>
		<dc:creator>Cris</dc:creator>
		<pubDate>Tue, 17 Mar 2009 05:55:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-850</guid>
		<description>Sounds nice for an Everyman game.  Sometimes it&#039;s nice to play a group of more average characters, as opposed to Awesome Scions Of Awesome Awesomeness.</description>
		<content:encoded><![CDATA[<p>Sounds nice for an Everyman game.  Sometimes it&#8217;s nice to play a group of more average characters, as opposed to Awesome Scions Of Awesome Awesomeness.</p>
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	<item>
		<title>By: Anthony</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-849</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Mon, 16 Mar 2009 20:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-849</guid>
		<description>hmm they would be somewhat useful if you formed small groups with helping abilities like someone that could use limited fire spells and someone who could shoot oxygenated air causing a mini explosion or huge fireballs if you will.</description>
		<content:encoded><![CDATA[<p>hmm they would be somewhat useful if you formed small groups with helping abilities like someone that could use limited fire spells and someone who could shoot oxygenated air causing a mini explosion or huge fireballs if you will.</p>
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	<item>
		<title>By: Jonathan</title>
		<link>http://www.dresdenfilesrpg.com/2009/03/16/minor-talent/comment-page-1/#comment-847</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 16 Mar 2009 17:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=413#comment-847</guid>
		<description>Should the high concept text be keyworded and explained at the beginning of the characters section or maybe in the choosing aspects/high concept section?

It seems redundant to have it mentioned in most templates.</description>
		<content:encoded><![CDATA[<p>Should the high concept text be keyworded and explained at the beginning of the characters section or maybe in the choosing aspects/high concept section?</p>
<p>It seems redundant to have it mentioned in most templates.</p>
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