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	<title>Comments on: Characters: Were-Form</title>
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	<link>http://www.dresdenfilesrpg.com/2009/05/11/were/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: CLAVDIVS</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-3744</link>
		<dc:creator>CLAVDIVS</dc:creator>
		<pubDate>Wed, 16 Dec 2009 09:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-3744</guid>
		<description>&lt;a href=&quot;#comment-3742&quot; rel=&quot;nofollow&quot;&gt;@fred&lt;/a&gt;
Wicked.

Keep up the good work, guys, and best of luck hitting that target. I&#039;ll try to pass the time somehow, maybe head down to Trader Vic&#039;s and get a pina colada.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3742" rel="nofollow">@fred</a><br />
Wicked.</p>
<p>Keep up the good work, guys, and best of luck hitting that target. I&#8217;ll try to pass the time somehow, maybe head down to Trader Vic&#8217;s and get a pina colada.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-3742</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Wed, 16 Dec 2009 00:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-3742</guid>
		<description>&lt;a href=&quot;#comment-3741&quot; rel=&quot;nofollow&quot;&gt;@CLAVDIVS&lt;/a&gt; -- Echoes of the Beast is essentially the &quot;wolfness&quot; skill and sensory package. It&#039;s the reason that Billy can smell things about people that normal humans can&#039;t even when he&#039;s still walking around human.

Those two concepts could probably be mashed together reasonably well. Might increase costs by a refresh point or two, but there&#039;s so much overlap I don&#039;t think it&#039;d be more than that.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3741" rel="nofollow">@CLAVDIVS</a> &#8212; Echoes of the Beast is essentially the &#8220;wolfness&#8221; skill and sensory package. It&#8217;s the reason that Billy can smell things about people that normal humans can&#8217;t even when he&#8217;s still walking around human.</p>
<p>Those two concepts could probably be mashed together reasonably well. Might increase costs by a refresh point or two, but there&#8217;s so much overlap I don&#8217;t think it&#8217;d be more than that.</p>
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		<title>By: CLAVDIVS</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-3741</link>
		<dc:creator>CLAVDIVS</dc:creator>
		<pubDate>Wed, 16 Dec 2009 00:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-3741</guid>
		<description>No idea if anyone&#039;s even gonna look here this long after it was posted, bit I got werewolves on the brain at the moment (My girlfriend got me started on the Mercy Thompson books), so I came back here to remind myself how they worked in DF terms. I noticed that there&#039;s no explanation of what &quot;echoes of the beast&quot; does. It&#039;s also listed in the lycanthrope template, but isn&#039;t explained there either. I can guess everything else, but that one&#039;s a noodle-scratcher. Any chance of a hint?

Also, while I&#039;m here... Any thoughts from anyone on how well were-form and lycanthrope would combine in one character? Say, someone born a lycanthrope who then learns how to turn into a wolf like Billy and the Alphas. If I was writing a game about werewolves from scratch, that&#039;s pretty dang close to how I&#039;d do them (except for it being two separate packages, I mean).</description>
		<content:encoded><![CDATA[<p>No idea if anyone&#8217;s even gonna look here this long after it was posted, bit I got werewolves on the brain at the moment (My girlfriend got me started on the Mercy Thompson books), so I came back here to remind myself how they worked in DF terms. I noticed that there&#8217;s no explanation of what &#8220;echoes of the beast&#8221; does. It&#8217;s also listed in the lycanthrope template, but isn&#8217;t explained there either. I can guess everything else, but that one&#8217;s a noodle-scratcher. Any chance of a hint?</p>
<p>Also, while I&#8217;m here&#8230; Any thoughts from anyone on how well were-form and lycanthrope would combine in one character? Say, someone born a lycanthrope who then learns how to turn into a wolf like Billy and the Alphas. If I was writing a game about werewolves from scratch, that&#8217;s pretty dang close to how I&#8217;d do them (except for it being two separate packages, I mean).</p>
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		<title>By: Jack</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1241</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 15 May 2009 00:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1241</guid>
		<description>So can you choose the size of the animal you morph into? Like have a 250 lb raccoon? That would be pretty cool.</description>
		<content:encoded><![CDATA[<p>So can you choose the size of the animal you morph into? Like have a 250 lb raccoon? That would be pretty cool.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1232</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Wed, 13 May 2009 23:51:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1232</guid>
		<description>&lt;a href=&quot;#comment-1231&quot; rel=&quot;nofollow&quot;&gt;@Jack&lt;/a&gt;, it&#039;s possible, it&#039;s just hard, and as you note, full of risks.  The alphas get by by turning into wolves with pretty much the same mass as humans.</description>
		<content:encoded><![CDATA[<p><a href="#comment-1231" rel="nofollow">@Jack</a>, it&#8217;s possible, it&#8217;s just hard, and as you note, full of risks.  The alphas get by by turning into wolves with pretty much the same mass as humans.</p>
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		<title>By: Jack</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1231</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 13 May 2009 23:24:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1231</guid>
		<description>Wait, you mean that &quot;storage&quot; in the Nevernever is possible?! I&#039;ve been toying around with some character ideas for a while, but I didn&#039;t think the canon supported them. But anyway, wouldn&#039;t the mass stored in the Nevernever be vulnerable? If you pissed off a Faerie Queen, could she &quot;steal&quot; your original body when you transformed? I don&#039;t think that they like the Alphas so much, but they seem fine...</description>
		<content:encoded><![CDATA[<p>Wait, you mean that &#8220;storage&#8221; in the Nevernever is possible?! I&#8217;ve been toying around with some character ideas for a while, but I didn&#8217;t think the canon supported them. But anyway, wouldn&#8217;t the mass stored in the Nevernever be vulnerable? If you pissed off a Faerie Queen, could she &#8220;steal&#8221; your original body when you transformed? I don&#8217;t think that they like the Alphas so much, but they seem fine&#8230;</p>
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		<title>By: Slife</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1225</link>
		<dc:creator>Slife</dc:creator>
		<pubDate>Wed, 13 May 2009 01:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1225</guid>
		<description>So, weretardigrades, eh?

Inhuman toughness
Supernatural toughness
Mythic toughness
Diminutive size</description>
		<content:encoded><![CDATA[<p>So, weretardigrades, eh?</p>
<p>Inhuman toughness<br />
Supernatural toughness<br />
Mythic toughness<br />
Diminutive size</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1218</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Tue, 12 May 2009 15:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1218</guid>
		<description>&lt;a href=&quot;#comment-1215&quot; rel=&quot;nofollow&quot;&gt;@Skyler&lt;/a&gt;, you don&#039;t have the actual numbers, refresh cost wise, on any of these abilities. Knights of the Cross&#039; abilities, especially the swords, don&#039;t come cheap.

&lt;a href=&quot;#comment-1216&quot; rel=&quot;nofollow&quot;&gt;@Jack&lt;/a&gt;, We&#039;re not heavily enforcing the concept of conservation of mass.  While it&#039;s very HARD*, Jim has pretty much outlined the ways mass discrepancies can be handled: if you shift into something smaller, you&#039;re storing part of your intellect and mass in the Nevernever, so you can retrieve it when you change back (which puts all sorts of story ideas in my head); if you shift into something bigger, you can get the extra mass by way of ectoplasm.  We figured it&#039;d be more fun if we just allowed folks to go for bigger/smaller forms if they could find the points for it.

* Hard, yes, but it&#039;s more fun from a game perspective to allow this ability, so my take on it is &quot;hard, but characters who&#039;ve bought the package are good enough at this one trick that they can do it&quot;.</description>
		<content:encoded><![CDATA[<p><a href="#comment-1215" rel="nofollow">@Skyler</a>, you don&#8217;t have the actual numbers, refresh cost wise, on any of these abilities. Knights of the Cross&#8217; abilities, especially the swords, don&#8217;t come cheap.</p>
<p><a href="#comment-1216" rel="nofollow">@Jack</a>, We&#8217;re not heavily enforcing the concept of conservation of mass.  While it&#8217;s very HARD*, Jim has pretty much outlined the ways mass discrepancies can be handled: if you shift into something smaller, you&#8217;re storing part of your intellect and mass in the Nevernever, so you can retrieve it when you change back (which puts all sorts of story ideas in my head); if you shift into something bigger, you can get the extra mass by way of ectoplasm.  We figured it&#8217;d be more fun if we just allowed folks to go for bigger/smaller forms if they could find the points for it.</p>
<p>* Hard, yes, but it&#8217;s more fun from a game perspective to allow this ability, so my take on it is &#8220;hard, but characters who&#8217;ve bought the package are good enough at this one trick that they can do it&#8221;.</p>
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		<title>By: Luminos</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1217</link>
		<dc:creator>Luminos</dc:creator>
		<pubDate>Tue, 12 May 2009 03:23:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1217</guid>
		<description>&lt;a href=&quot;#comment-1215&quot; rel=&quot;nofollow&quot;&gt;@Skyler &lt;/a&gt; 
I think the high refresh cost makes sense given the fact the shapeshifting allows you to rearrange your skills.  A were-character could excel at social conflicts in human form, and excel at combat in beast form, so the class seems rather versatile.</description>
		<content:encoded><![CDATA[<p><a href="#comment-1215" rel="nofollow">@Skyler </a><br />
I think the high refresh cost makes sense given the fact the shapeshifting allows you to rearrange your skills.  A were-character could excel at social conflicts in human form, and excel at combat in beast form, so the class seems rather versatile.</p>
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		<title>By: Jack</title>
		<link>http://www.dresdenfilesrpg.com/2009/05/11/were/comment-page-1/#comment-1216</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Tue, 12 May 2009 01:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=430#comment-1216</guid>
		<description>I&#039;m just wondering, but does conservation of mass apply to this change? I seem to remember Bob saying that the animal will always have the same mass as the original human, and the Alphas are usually described as slightly larger than the average wolf.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just wondering, but does conservation of mass apply to this change? I seem to remember Bob saying that the animal will always have the same mass as the original human, and the Alphas are usually described as slightly larger than the average wolf.</p>
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