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	<title>Comments on: Characters: Wizard</title>
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	<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: Jaden</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-2/#comment-3747</link>
		<dc:creator>Jaden</dc:creator>
		<pubDate>Wed, 16 Dec 2009 20:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3747</guid>
		<description>@JohnstonMR 

That really is a good idea, thank you for sharing it.</description>
		<content:encoded><![CDATA[<p>@JohnstonMR </p>
<p>That really is a good idea, thank you for sharing it.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-2/#comment-3653</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 04 Dec 2009 05:48:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3653</guid>
		<description>&lt;a href=&quot;#comment-3652&quot; rel=&quot;nofollow&quot;&gt;@JohnstonMR&lt;/a&gt;, that is a fantastic idea for how to handle the dilemma. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-3652" rel="nofollow">@JohnstonMR</a>, that is a fantastic idea for how to handle the dilemma. <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: JohnstonMR</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-2/#comment-3652</link>
		<dc:creator>JohnstonMR</dc:creator>
		<pubDate>Fri, 04 Dec 2009 05:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3652</guid>
		<description>&lt;a href=&quot;#comment-1679&quot; rel=&quot;nofollow&quot;&gt;@Jaden&lt;/a&gt; 

My group and I ALL want to play, so we reached a compromise.  We will work together on creating the Dresdenverse Sacramento (our city), then create our PCs together as a group of friends/colleagues.  Each PC will have a &quot;personal GM,&quot; and we&#039;ll take turns running stories where our &quot;assigned&quot; PC is the star, and he/she calls upon the other PCs for aid (and, in some cases, there may be &quot;alternate&quot; characters played in particular stories).  Hopefully we&#039;ll be able to weave the stories together into a cohesive long collaborative story.</description>
		<content:encoded><![CDATA[<p><a href="#comment-1679" rel="nofollow">@Jaden</a> </p>
<p>My group and I ALL want to play, so we reached a compromise.  We will work together on creating the Dresdenverse Sacramento (our city), then create our PCs together as a group of friends/colleagues.  Each PC will have a &#8220;personal GM,&#8221; and we&#8217;ll take turns running stories where our &#8220;assigned&#8221; PC is the star, and he/she calls upon the other PCs for aid (and, in some cases, there may be &#8220;alternate&#8221; characters played in particular stories).  Hopefully we&#8217;ll be able to weave the stories together into a cohesive long collaborative story.</p>
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		<title>By: Daniel</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-2/#comment-3012</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sat, 12 Sep 2009 07:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3012</guid>
		<description>&lt;a href=&quot;#comment-3007&quot; rel=&quot;nofollow&quot;&gt;@fred&lt;/a&gt;
That is the way of the Dark Side of Dresden.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3007" rel="nofollow">@fred</a><br />
That is the way of the Dark Side of Dresden.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-3007</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 11 Sep 2009 20:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3007</guid>
		<description>&lt;a href=&quot;#comment-3006&quot; rel=&quot;nofollow&quot;&gt;@Wyrdrune&lt;/a&gt;, a touch, at least; one possible aspect for Harry is &quot;Not So Subtle, Still Quick To Anger&quot;.</description>
		<content:encoded><![CDATA[<p><a href="#comment-3006" rel="nofollow">@Wyrdrune</a>, a touch, at least; one possible aspect for Harry is &#8220;Not So Subtle, Still Quick To Anger&#8221;.</p>
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		<title>By: Wyrdrune</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-3006</link>
		<dc:creator>Wyrdrune</dc:creator>
		<pubDate>Fri, 11 Sep 2009 20:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-3006</guid>
		<description>after re-reading some of the books i get the impression, that harry becomes easier and easier to enrage. as in &#039;wizards are quick to anger&#039;. will there be a hint of that in the rpg?</description>
		<content:encoded><![CDATA[<p>after re-reading some of the books i get the impression, that harry becomes easier and easier to enrage. as in &#8216;wizards are quick to anger&#8217;. will there be a hint of that in the rpg?</p>
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		<title>By: Anthony</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-2447</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Sat, 25 Jul 2009 19:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-2447</guid>
		<description>um this is just a guess but i think that the answer is yes but with power equaling bigger powerful spells but with a more limited number of times you can preform them were finesse would last longer but not as flashy... more streamline if you will. very much like considering a sledge hammer of magic or a sculpting knife.</description>
		<content:encoded><![CDATA[<p>um this is just a guess but i think that the answer is yes but with power equaling bigger powerful spells but with a more limited number of times you can preform them were finesse would last longer but not as flashy&#8230; more streamline if you will. very much like considering a sledge hammer of magic or a sculpting knife.</p>
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		<title>By: Niall</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-2434</link>
		<dc:creator>Niall</dc:creator>
		<pubDate>Fri, 24 Jul 2009 06:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-2434</guid>
		<description>Is there going to be some sort of &quot;power&quot; vs &quot;finesse&quot; differentiation for spellcasters within the game system?</description>
		<content:encoded><![CDATA[<p>Is there going to be some sort of &#8220;power&#8221; vs &#8220;finesse&#8221; differentiation for spellcasters within the game system?</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-2388</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Mon, 20 Jul 2009 23:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-2388</guid>
		<description>At the end of the day, it&#039;s more that Harry is crap at discipline, and Thaumaturgy goes slow enough that he can make up for that with preparation.  But he&#039;s a *powerful* Evocator -- he can blow a lot of stuff up. He&#039;s just not good at making sure that doesn&#039;t mean he blows things up he doesn&#039;t *mean* to.</description>
		<content:encoded><![CDATA[<p>At the end of the day, it&#8217;s more that Harry is crap at discipline, and Thaumaturgy goes slow enough that he can make up for that with preparation.  But he&#8217;s a *powerful* Evocator &#8212; he can blow a lot of stuff up. He&#8217;s just not good at making sure that doesn&#8217;t mean he blows things up he doesn&#8217;t *mean* to.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2009/06/22/wizard/comment-page-1/#comment-2385</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Mon, 20 Jul 2009 21:25:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=440#comment-2385</guid>
		<description>&lt;a href=&quot;#comment-2382&quot; rel=&quot;nofollow&quot;&gt;@JohnD&lt;/a&gt;, Harry uses both, but you&#039;ve got the idea of which is which.

Focused practitioners practice a &quot;reduced&quot; version of each of those.  Evocation is to Channeling as Thaumaturgy is to Ritual.</description>
		<content:encoded><![CDATA[<p><a href="#comment-2382" rel="nofollow">@JohnD</a>, Harry uses both, but you&#8217;ve got the idea of which is which.</p>
<p>Focused practitioners practice a &#8220;reduced&#8221; version of each of those.  Evocation is to Channeling as Thaumaturgy is to Ritual.</p>
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