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	<title>Comments on: October Status &#8220;Update&#8221;</title>
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	<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: J. K. Helton II</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3568</link>
		<dc:creator>J. K. Helton II</dc:creator>
		<pubDate>Tue, 24 Nov 2009 15:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3568</guid>
		<description>I&#039;m getting excited!</description>
		<content:encoded><![CDATA[<p>I&#8217;m getting excited!</p>
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		<title>By: Justin D. Jacobson</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3334</link>
		<dc:creator>Justin D. Jacobson</dc:creator>
		<pubDate>Tue, 27 Oct 2009 13:14:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3334</guid>
		<description>&lt;blockquote cite=&quot;#commentbody-3324&quot;&gt;
&lt;strong&gt;&lt;a href=&quot;#comment-3324&quot; rel=&quot;nofollow&quot;&gt;admin&lt;/a&gt; :&lt;/strong&gt;
&lt;a href=&quot;#comment-3277&quot; rel=&quot;nofollow&quot;&gt;@Justin D. Jacobson&lt;/a&gt;, the conceit of the game is that it’s the Alphas’ *unpublished* Dresden Files RPG.  Those are developers’ notes — and they’re also meant to be seen in our finished product.  Don’t other GMs write stuff like this in their GM’s notes? I know I sure do.&lt;/blockquote&gt;
In GM&#039;s notes, yes. But I&#039;m not sure I&#039;ve ever seen it in an actual statblock. It&#039;s interesting.</description>
		<content:encoded><![CDATA[<blockquote cite="#commentbody-3324"><p>
<strong><a href="#comment-3324" rel="nofollow">admin</a> :</strong><br />
<a href="#comment-3277" rel="nofollow">@Justin D. Jacobson</a>, the conceit of the game is that it’s the Alphas’ *unpublished* Dresden Files RPG.  Those are developers’ notes — and they’re also meant to be seen in our finished product.  Don’t other GMs write stuff like this in their GM’s notes? I know I sure do.</p></blockquote>
<p>In GM&#8217;s notes, yes. But I&#8217;m not sure I&#8217;ve ever seen it in an actual statblock. It&#8217;s interesting.</p>
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		<title>By: admin</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3324</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 27 Oct 2009 04:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3324</guid>
		<description>&lt;a href=&quot;#comment-3277&quot; rel=&quot;nofollow&quot;&gt;@Justin D. Jacobson&lt;/a&gt;, the conceit of the game is that it&#039;s the Alphas&#039; *unpublished* Dresden Files RPG.  Those are developers&#039; notes -- and they&#039;re also meant to be seen in our finished product.  Don&#039;t other GMs write stuff like this in their GM&#039;s notes? I know I sure do.

&lt;a href=&quot;#comment-3282&quot; rel=&quot;nofollow&quot;&gt;@John K&lt;/a&gt;, we&#039;ll see. That one&#039;s gone through a lot of revision and is currently having the everloving crap edited out of it by our crack editing squad.

&lt;a href=&quot;#comment-3294&quot; rel=&quot;nofollow&quot;&gt;@Wyrdrune&lt;/a&gt;, creating your own monsters or whatever should be a fairly straightforward exercise after you&#039;ve gotten a chance to look at our 200 or so examples. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-3277" rel="nofollow">@Justin D. Jacobson</a>, the conceit of the game is that it&#8217;s the Alphas&#8217; *unpublished* Dresden Files RPG.  Those are developers&#8217; notes &#8212; and they&#8217;re also meant to be seen in our finished product.  Don&#8217;t other GMs write stuff like this in their GM&#8217;s notes? I know I sure do.</p>
<p><a href="#comment-3282" rel="nofollow">@John K</a>, we&#8217;ll see. That one&#8217;s gone through a lot of revision and is currently having the everloving crap edited out of it by our crack editing squad.</p>
<p><a href="#comment-3294" rel="nofollow">@Wyrdrune</a>, creating your own monsters or whatever should be a fairly straightforward exercise after you&#8217;ve gotten a chance to look at our 200 or so examples. <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wyrdrune</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3294</link>
		<dc:creator>Wyrdrune</dc:creator>
		<pubDate>Thu, 22 Oct 2009 13:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3294</guid>
		<description>will there be a rundown of &quot;old world&quot; wizards and foes? or will the setting be more american-bound? or at least a &quot;monster creation kit&quot; where you can assign abilities to a monster according to myths and legends and have some form of comparability with the players, like a threat rating so it is easy to see if the monster will be too strong for the group in which case they might get some help from NPCs or to weak in which case there will be some side-actions for my players to get to that monster.</description>
		<content:encoded><![CDATA[<p>will there be a rundown of &#8220;old world&#8221; wizards and foes? or will the setting be more american-bound? or at least a &#8220;monster creation kit&#8221; where you can assign abilities to a monster according to myths and legends and have some form of comparability with the players, like a threat rating so it is easy to see if the monster will be too strong for the group in which case they might get some help from NPCs or to weak in which case there will be some side-actions for my players to get to that monster.</p>
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		<title>By: Wyrdrune</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3291</link>
		<dc:creator>Wyrdrune</dc:creator>
		<pubDate>Thu, 22 Oct 2009 08:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3291</guid>
		<description>reminds me of the old advice: never summon anything bigger than your head.</description>
		<content:encoded><![CDATA[<p>reminds me of the old advice: never summon anything bigger than your head.</p>
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		<title>By: Perrin</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3284</link>
		<dc:creator>Perrin</dc:creator>
		<pubDate>Thu, 22 Oct 2009 02:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3284</guid>
		<description>@Justin: My money&#039;s on them being developers&#039; notes. A secondary bet is that they will be replaced with in-story commentary. Perhaps from Harry his-own-self (&quot;And that, apprentice, is why you NEVER conjure demons in front of opponents.&quot;) Perhaps from the Wardens&#039; files by way of Morgan&#039;s observations (&quot;Physical security: none beyond negligible electrical-based alarm systems and physical isolation. Details in attachment tab &quot;C&quot;. Magical security: none beyond minimal containment wards. Details in attachment tab &quot;D&quot;. Warlock skill assessment:...&quot; And so on.)</description>
		<content:encoded><![CDATA[<p>@Justin: My money&#8217;s on them being developers&#8217; notes. A secondary bet is that they will be replaced with in-story commentary. Perhaps from Harry his-own-self (&#8220;And that, apprentice, is why you NEVER conjure demons in front of opponents.&#8221;) Perhaps from the Wardens&#8217; files by way of Morgan&#8217;s observations (&#8220;Physical security: none beyond negligible electrical-based alarm systems and physical isolation. Details in attachment tab &#8220;C&#8221;. Magical security: none beyond minimal containment wards. Details in attachment tab &#8220;D&#8221;. Warlock skill assessment:&#8230;&#8221; And so on.)</p>
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		<title>By: John K</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3282</link>
		<dc:creator>John K</dc:creator>
		<pubDate>Thu, 22 Oct 2009 01:27:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3282</guid>
		<description>Can&#039;t wait for Halloween now. 

Question, what are the chances of us getting a preview of the City Creation? That&#039;s the part of the game I&#039;m most interested in seeing a finished product of.</description>
		<content:encoded><![CDATA[<p>Can&#8217;t wait for Halloween now. </p>
<p>Question, what are the chances of us getting a preview of the City Creation? That&#8217;s the part of the game I&#8217;m most interested in seeing a finished product of.</p>
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		<title>By: Korrozive</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3279</link>
		<dc:creator>Korrozive</dc:creator>
		<pubDate>Wed, 21 Oct 2009 20:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3279</guid>
		<description>And now to test how much we can learn about a game system just by looking at a charsheet. Fun, fun. :D</description>
		<content:encoded><![CDATA[<p>And now to test how much we can learn about a game system just by looking at a charsheet. Fun, fun. <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Justin D. Jacobson</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3277</link>
		<dc:creator>Justin D. Jacobson</dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3277</guid>
		<description>&quot;These doses go out into the wild and get consumed quickly, so we figure this is a good handwavey number to represent Victor’s supervillainous aspirations.&quot;

Do you expect those kinds of development comments are going to be in the statblocks proper in the final draft? Or are they just for preview consumption?</description>
		<content:encoded><![CDATA[<p>&#8220;These doses go out into the wild and get consumed quickly, so we figure this is a good handwavey number to represent Victor’s supervillainous aspirations.&#8221;</p>
<p>Do you expect those kinds of development comments are going to be in the statblocks proper in the final draft? Or are they just for preview consumption?</p>
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		<title>By: Tenbread</title>
		<link>http://www.dresdenfilesrpg.com/2009/10/21/october-status-update/comment-page-1/#comment-3276</link>
		<dc:creator>Tenbread</dc:creator>
		<pubDate>Wed, 21 Oct 2009 14:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=634#comment-3276</guid>
		<description>As much as I liked the previous updates, this one has really comforted me. For a while I thought it might be forever until this game was released. But now that it&#039;s down to polishing up the book&#039;s bits and shifting them around, I feel like it won&#039;t be unbearably long before it&#039;s released.</description>
		<content:encoded><![CDATA[<p>As much as I liked the previous updates, this one has really comforted me. For a while I thought it might be forever until this game was released. But now that it&#8217;s down to polishing up the book&#8217;s bits and shifting them around, I feel like it won&#8217;t be unbearably long before it&#8217;s released.</p>
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