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Physical Facts About The Books

February 9th, 2010 by fred

Those of you following us on Twitter may have already seen the link to playtester Rick Neal’s overview of the contents of the two books.  If you haven’t read Rick’s recent blog posts, you should; he’s spilling lots of juicy details, and doing it well enough that we won’t repeat them here.

That said, we’re still seeing some questions about the physical particulars of the books, and we thought it’d be a good idea to give you a quick breakdown of the composition of each book. This overlaps with Rick a fair amount, but not entirely.

So, here are the facts we can tell you about the books:

Each book will be hardcover, full color, 8.5″x11″ in size. You will be getting a “standard” sized product here, not something in a “digest” format like Spirit of the Century.

We don’t have a price point on these yet, though you can make some strong educated guesses by looking at similarly-sized full color hardcover RPG books on the market. We will be doing our best to price these as competitively as we can manage while still making a small profit (handful of dollars) per sale.

Book 1 is titled The Dresden Files RPG, Volume 1: Your Story.  Our current page count estimate on this is about 416 pages. If that number grows it’ll be by 16 pages at most.

Book 2 is titled The Dresden Files RPG, Volume 2: Our World.  Our current page count estimate on this is about 272 pages. If that number grows it’ll be by 16 pages at most.

You will get all of the system you need in book 1, but you’ll be missing tons of useful examples taken from the setting without the second book, so we don’t consider the game to be complete without both books.

You will get most of the setting you want in book 2, but there’s some character-centric setting information — particularly about magic and the like — in the first book, so as you might expect us to say, we don’t consider the setting to be complete without both books.

The preorder will start in April at the earliest, by late June at the latest. The preorder itself will likely orient on selling only the two-book set, rather than each book individually, but once we’re past the preorder and are actually shipping the game you’ll be able to buy each one individually.  As with (nearly) all Evil Hat Productions preorders, you’ll get the PDF right away at no extra cost when you place your preorder.  We very likely won’t sell the PDF as a solo product until after the physical product starts shipping.  (This is a business concern for us: motivating people to preorder the physical books is in our best interests, as it will speed up the rate at which we can recover the high cost of our print run. Thanking our preorderers with free and instant PDF access is our best way to do this. It also gives us a larger time buffer to figure out how best to price and package the standalone PDF product.)

Your Story breaks down as follows by approximate page count:

Chapter 1: Harry’s World - Quick primer on the setting for players. 6 pages.
Chapter 2: The Basics - Quick overview of rules concepts. 8 pages.
Chapter 3: City Creation - Guidelines for collaboratively creating the city where you set your game. 28 pages.
Chapter 4: Character Creation - What it says on the tin. 20 pages.
Chapter 5: Types & Templates - Goes over the kinds of characters you can play and gives recipes for building them. 16 pages.
Chapter 6: Advancement - Covers advancement for characters and also for cities. 10 pages.
Chapter 7: Aspects - Everything you need to know about aspects. 22 pages.
Chapter 8: Skills - Everything you need to know about skills. 26 pages.
Chapter 9: Mortal Stunts – Special abilities that aren’t supernatural powers. 12 pages.
Chapter 10: Supernatural Powers - Special abilities that are supernatural powers. 36 pages.
Chapter 11: Playing The Game - Rules for playing the game: combat, recovery, etc. 30 pages.
Chapter 12: Living With Magic - Setting & system information about magic that isn’t spellcasting itself: wizard biology, hexing, the laws of magic, etc. 26 pages.
Chapter 13: Spellcasting - Handling all elements and styles of spellcasting in the system, plus examples. 58 pages.
Chapter 14: Running The Game - System-oriented GM advice. 34 pages.
Chapter 15: Building Scenarios - How to create scenarios for play by paying attention to your city and your characters. 18 pages.
Chapter 16: Nevermore/Baltimore - Sample campaign setting. 40 pages.

Our World breaks down as follows by approximate page count:

Chapter 1: Old World Order - The politics and factions of the Dresdenverse. ~14 pages.
Chapter 2: What Goes Bump - The monsters of the Dresdenverse. ~70 pages.
Chapter 3: Who’s Who - Comprehensive character guide to the Dresdenverse. ~146 pages.
Chapter 4: Occult Chicago - Kenneth Hite talks about the real world occult background of Chicago. ~20 pages

We’re hoping to get a (very) short story from Jim Butcher for Our World, but that’s still getting worked out.

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  1. February 9th, 2010 at 09:44 | #1

    Thanks Fred for adding interesting information to what Rick gave us.

    Just a question, will the sample campaign setting of Baltimore include a ready-to-play sample adventure?

    Eagerly waiting for the preorder,

    Selenio.

  2. fred
    February 9th, 2010 at 09:46 | #2

    @Selenio, no, though honestly I feel like the whole chapter is rife with adventures poised on happening, so the “extra” effort would be very small.

  3. February 9th, 2010 at 10:11 | #3

    Man, this thing is going to be epic! Thanks to the Evil Hat folks for not skimping on the details.

    On a side note, I like to transfer some of my favorite pdfs to my Kindle. Can you give me an idea how large the files are?

  4. fred
    February 9th, 2010 at 10:15 | #4

    @Tush Hog, Kindling might be tricky. I can ask Rob to try ‘em out, but I am not confident they’ll screen-render well on that technology. I’d bet the e-product versions of the PDFs will weigh in around 100MB combined, though that could swell a bit as we add in some of the later still in development content like indices, etc.

  5. February 9th, 2010 at 12:33 | #5

    So looking forward to getting my hands on these.

  6. Stoak
    February 9th, 2010 at 12:46 | #6

    You guys are killing me with this tasty info I must have this game NOW!!!!!
    Chapter three on city creation! the position of this chapter tells me wonderful things about your priorities as gamers and I very much approve.

  7. Rechan
    February 9th, 2010 at 15:30 | #7

    I’m surprised some of these chapters are so short! Building scenarios, only 18 pages?

    Can’t wait. :) Preorder is in 2 months! That means we get the PDFs soon! OMG.

  8. fred
    February 9th, 2010 at 15:34 | #8

    @Rechan, some chapters just don’t need it. I think you’ll find the Building Scenarios chapter to be pretty thorough all the same. (Also recognize that it’s the second part of our GM advice section, starting with Running the Game.)

  9. fred
    February 9th, 2010 at 15:35 | #9

    Rechan :
    Preorder is in 2 months! That means we get the PDFs soon! OMG.

    2 months at the EARLIEST. :)

  10. February 9th, 2010 at 17:45 | #10

    Will there be multiple statblocks for creatures you might encounter at different power levels? Like a black court “puppy” and a really old black courter?

  11. fred
    February 9th, 2010 at 18:27 | #11

    @Tush Hog, yep. That’s “Black Court Vampire” and “Master Black Court Vampire” to us. :)

  12. February 9th, 2010 at 19:20 | #12

    Excellent, Fred!

  13. February 10th, 2010 at 13:34 | #13

    Wow! I am so incredibly excited for this game!

    So, unless I am mistaken, we have already seen the majority, if not the entirety, of the fifth chapter of Your Story, correct?

    Thank you for those delicious previews, by-the-way.

  14. fred
    February 10th, 2010 at 13:37 | #14

    @Edward Lynch, yep — this blog has shown major portions of chapter 5, a big part of chapter 12, and nearly all of chapter 1 in the first book. We’re currently working through much of the content of chapter 1 of the second book as well.

  15. Hanzo
    February 10th, 2010 at 21:32 | #15

    Will Pre orders be just for US customers or can those of us in the UK also pre order through you guys? im currently reading the books and definitly plan to grab copies of the rpg books when available so it’d be a major time saver if i can buy direct from the company.

    Also is there a chance you could post a tweak so i can use the same d6 version of the fate rules as starblazer adventures at some point?

  16. fred
    February 11th, 2010 at 03:58 | #16

    @Hanzo — no need to post the tweak, there’s a margin-note in the main text that says while 4dF is the “default” method, you can use d6-d6 at your table without trouble.

    Preorders will be available globally so long as nondomestic recipients are willing to pay the (likely exorbitant) international shipping rates the post office quotes us.

  17. February 11th, 2010 at 04:04 | #17

    I’m starting to wonder how many copies of the game will be available for preorder. There’s a lot of people anxious to play this game.

  18. fred
    February 11th, 2010 at 04:06 | #18

    @Edward Lynch, we’ll have a few thousand available for preorder at least.

  19. February 11th, 2010 at 18:29 | #19

    @fred Ha ha! Most excellent!

  20. Hanzo
    February 15th, 2010 at 13:03 | #20

    Glad to see you will be doing global preorders, chances are the shipping wont be as bad to the uk and europe as you’de think(especially after conversion rates are factored in).
    Now i just have to get through the first 10 books before june so im upto speed for when my copies arrive :)

  21. February 20th, 2010 at 00:35 | #21

    Will we be able too order online or will it be for orgins goers only?

  22. fred
    February 20th, 2010 at 07:49 | #22

    @metalwizard4311, as mentioned above, online preorders will start sometime between April and shortly after Origins. Likely before the end of June, but I can’t say clearly yet how MUCH before June.

  1. March 3rd, 2010 at 11:13 | #1

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