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	<title>Comments on: Nevermore</title>
	<atom:link href="http://www.dresdenfilesrpg.com/2010/03/23/nevermore/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
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		<title>By: Ezra</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-39764</link>
		<dc:creator>Ezra</dc:creator>
		<pubDate>Tue, 06 Dec 2011 18:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-39764</guid>
		<description>Here&#039;s another map, one that fits the neighborhoods into a single image:
http://upload.wikimedia.org/wikipedia/commons/5/57/Baltimore_neighborhoods_map.png</description>
		<content:encoded><![CDATA[<p>Here&#8217;s another map, one that fits the neighborhoods into a single image:<br />
<a href="http://upload.wikimedia.org/wikipedia/commons/5/57/Baltimore_neighborhoods_map.png" rel="nofollow">http://upload.wikimedia.org/wikipedia/commons/5/57/Baltimore_neighborhoods_map.png</a></p>
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		<title>By: Sigma77</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5252</link>
		<dc:creator>Sigma77</dc:creator>
		<pubDate>Tue, 30 Mar 2010 23:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5252</guid>
		<description>...I have to agree with Greg. This is where my family is from...this is just freakin&#039; awesome. Especially the Ravens references xp</description>
		<content:encoded><![CDATA[<p>&#8230;I have to agree with Greg. This is where my family is from&#8230;this is just freakin&#8217; awesome. Especially the Ravens references xp</p>
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		<title>By: Greg</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5250</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Tue, 30 Mar 2010 20:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5250</guid>
		<description>Just wanted to say thanks - as a Baltimore resident, this is a freaking awesome supplement. I&#039;m actually going to run a game this weekend using the supplement and the dresdenverse as a basis for it, so thanks for the help! :-P</description>
		<content:encoded><![CDATA[<p>Just wanted to say thanks &#8211; as a Baltimore resident, this is a freaking awesome supplement. I&#8217;m actually going to run a game this weekend using the supplement and the dresdenverse as a basis for it, so thanks for the help! <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' /> </p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5227</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5227</guid>
		<description>&lt;a href=&quot;#comment-5129&quot; rel=&quot;nofollow&quot;&gt;@Nick&lt;/a&gt; -- thanks for the catch, we&#039;ll be removing the (Pure Mortal) in the final version.</description>
		<content:encoded><![CDATA[<p><a href="#comment-5129" rel="nofollow">@Nick</a> &#8212; thanks for the catch, we&#8217;ll be removing the (Pure Mortal) in the final version.</p>
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		<title>By: fred</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5223</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Mon, 29 Mar 2010 17:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5223</guid>
		<description>&lt;a href=&quot;#comment-5222&quot; rel=&quot;nofollow&quot;&gt;@Spyndel&lt;/a&gt;, none of it reads as &quot;cartoony&quot; to my eyes. It&#039;s line art, and all done as line art to fall in line with the generous contribution of art we&#039;re getting from the Dresden Files graphic novels as well, but that&#039;s not cartoony (unless you&#039;re painting with an extremely broad brush).  

Jim Butcher has commented before that the Dresden Files is a bit of an anime in his head, but that wasn&#039;t the angle we wanted to push. *That* might have been a little cartoony. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-5222" rel="nofollow">@Spyndel</a>, none of it reads as &#8220;cartoony&#8221; to my eyes. It&#8217;s line art, and all done as line art to fall in line with the generous contribution of art we&#8217;re getting from the Dresden Files graphic novels as well, but that&#8217;s not cartoony (unless you&#8217;re painting with an extremely broad brush).  </p>
<p>Jim Butcher has commented before that the Dresden Files is a bit of an anime in his head, but that wasn&#8217;t the angle we wanted to push. *That* might have been a little cartoony. <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Spyndel</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5222</link>
		<dc:creator>Spyndel</dc:creator>
		<pubDate>Mon, 29 Mar 2010 16:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5222</guid>
		<description>I don&#039;t care for the &quot;cartoony&quot; art style.  Nothing at all against the artist(s), but the cartoon style doesnt match the gritty fantasy imagery I imagine in the books.  It just makes the material seem like its aimed at a much younger audience than I would have hoped.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care for the &#8220;cartoony&#8221; art style.  Nothing at all against the artist(s), but the cartoon style doesnt match the gritty fantasy imagery I imagine in the books.  It just makes the material seem like its aimed at a much younger audience than I would have hoped.</p>
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		<title>By: dante</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5204</link>
		<dc:creator>dante</dc:creator>
		<pubDate>Sun, 28 Mar 2010 23:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5204</guid>
		<description>Yep, take murph for example, very creative, sure she used a lot of guns, but she was still creative. and in my opinion just because they be mortals, dont mean they need to be mundane, i would give him/her a sword or a crossbow. and i would assume they would explain how to get around it. besides,in dresden, murph is one of the few who follows the law, people like macrone or that lizard guy they talk about in nevermore, wouldnt follow the law anyways, look at harry, dude has an ileagal shotgun in the back of his car. there is always a way to get around stuff in the world of dresden :)</description>
		<content:encoded><![CDATA[<p>Yep, take murph for example, very creative, sure she used a lot of guns, but she was still creative. and in my opinion just because they be mortals, dont mean they need to be mundane, i would give him/her a sword or a crossbow. and i would assume they would explain how to get around it. besides,in dresden, murph is one of the few who follows the law, people like macrone or that lizard guy they talk about in nevermore, wouldnt follow the law anyways, look at harry, dude has an ileagal shotgun in the back of his car. there is always a way to get around stuff in the world of dresden <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tim</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5201</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 28 Mar 2010 22:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5201</guid>
		<description>Oh I agree, some creative thinking should solve the no guns problem fine. But I was wondering if the book has any coverage of this, as it does impact the game and more martially minded players (or inexperienced GM) might find a explanation of this useful. 
As pure mortals have the most fate points making creative use of the scenery is somewhat of their stick anyway right?</description>
		<content:encoded><![CDATA[<p>Oh I agree, some creative thinking should solve the no guns problem fine. But I was wondering if the book has any coverage of this, as it does impact the game and more martially minded players (or inexperienced GM) might find a explanation of this useful.<br />
As pure mortals have the most fate points making creative use of the scenery is somewhat of their stick anyway right?</p>
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		<title>By: Nick</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5186</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 28 Mar 2010 07:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5186</guid>
		<description>Tim - take a look at the write-up for Biff. He&#039;s mostly a fists kind of guy. Combine decent martial arts ability with creative use of scenery for improvised weapons and traps (e.g. hammer a bad guy through a railing, breaking it, then subsequently impaling them on the remnants of one of the broken supports).

It will take some thought, but it should definitely be possible to put together a pure mortal that isn&#039;t as dependent on guns to even the odds.</description>
		<content:encoded><![CDATA[<p>Tim &#8211; take a look at the write-up for Biff. He&#8217;s mostly a fists kind of guy. Combine decent martial arts ability with creative use of scenery for improvised weapons and traps (e.g. hammer a bad guy through a railing, breaking it, then subsequently impaling them on the remnants of one of the broken supports).</p>
<p>It will take some thought, but it should definitely be possible to put together a pure mortal that isn&#8217;t as dependent on guns to even the odds.</p>
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		<title>By: dante</title>
		<link>http://www.dresdenfilesrpg.com/2010/03/23/nevermore/comment-page-1/#comment-5182</link>
		<dc:creator>dante</dc:creator>
		<pubDate>Sun, 28 Mar 2010 04:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/?p=750#comment-5182</guid>
		<description>actually tim, you could still have a pure mortal, either one who isnt a fighter, like butters, or if you realy wanted him to have guns, you said that you can get a hunting rifle? say that ya your mortal, but you are related to loup garu killers and have a double barrel hunting weapon with silver or  iron bullets [for any pesky fey]. you could still make a very useful pure mortal, just dont emphasize on combat.you just got to be creative, hell a pure mortal doesnt have to use guns, you could use swords instead, or fist, or you could go lost boys like and use just good old stakes and holy water, or whatever weakness your foe has. at least thats what i would do, but i am no expert at what the rules and stuff for this game are.oh and your job is freakin awsome man! :)</description>
		<content:encoded><![CDATA[<p>actually tim, you could still have a pure mortal, either one who isnt a fighter, like butters, or if you realy wanted him to have guns, you said that you can get a hunting rifle? say that ya your mortal, but you are related to loup garu killers and have a double barrel hunting weapon with silver or  iron bullets [for any pesky fey]. you could still make a very useful pure mortal, just dont emphasize on combat.you just got to be creative, hell a pure mortal doesnt have to use guns, you could use swords instead, or fist, or you could go lost boys like and use just good old stakes and holy water, or whatever weakness your foe has. at least thats what i would do, but i am no expert at what the rules and stuff for this game are.oh and your job is freakin awsome man! <img src='http://www.dresdenfilesrpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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