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A Peek Into Our World: AAAA Wizardry

One of the things we’ve been really excited to include in Volume 2 of the Dresden Files RPG, Our World, is a short story written by Jim Butcher. We figured you might want a taste of it, so here’s the first quarter of the story. Naturally, if you want to read more, we hope you’ll pick up a copy of Our World from the Evil Hat webstore!

Here’s the preview. Enjoy!

AAAA Wizardry
by Jim Butcher

The first thing I thought, looking at the roomful of baby Wardens, was They all look so darned young.  The close second was, My God, am I getting old?

“Okay, children,” I said, closing the door behind me.  I had rented an alleged conference center in a little Chicago hotel not too far from the airport, which amounted to a couple of rooms big enough for twenty or thirty people—if they were friendly—plus several dozen chairs, and a few rickety old folding tables.

They didn’t even provide a cooler of water—just directions to their vending machines.

After me and my fellow Warden-Commander in the United States, Warden Ramirez, had gotten done learning the little Warden-kind up on their mayhem, for the sake of getting them killed in a war as quickly as possible, we thought it might be nice to give them a little instruction in other things, too.  Ramirez was going to cover the course on relations with mortal authorities, which made sense—Ramirez got on just fine with the cops in LA, and hadn’t been shot by nearly as many law enforcement personnel as I had.

The kids had all come to Chicago to learn about independent investigation of supernatural threats from me—which also made sense, because I’d done more of that, relative to my tender years, than any other wizard on the planet.

“Okay, okay,” I said to the room.  The young Wardens became silent and attentive at once.  No shock, there—the disruptive ones who didn’t pay attention during lessons had mostly been killed and maimed in the war with the Red Court.  Darwin always thought that it paid to be a quick learner.  The war had simply made the penalty for not learning quite a bit steeper.

“You’re here,” I said, “to learn about investigating supernatural threats on your own.  You’ll learn about finding and hunting Warlocks from Captain Luccio, whenever the Reds give us enough time for it.  Warlocks, our own kind gone bad, aren’t the most common opponent you’ll find yourself facing.  Far more often, you’re going to run up against other threats.”

Ilyana, a young woman with extremely pale skin and eyes of nearly white ice-blue, raised her hand and spoke in a clipped Russian accent when I nodded to her.  “What kinds of threats?” she asked.  “In the practical sense.  What foes have you faced?”

I held up my hands and flipped up a finger for each foe.  “Demons, werewolves, ghosts, faeries, fallen angels, Black Court vampires, Red Court vampires, White Court vampires, cultists, necromancers,” I paused to waggle one foot, standing with three limbs in the air, “zombies, specters, phobophages, half-blood scions, jann…”  I waved my hands and foot around a bit more.  “I’d need to borrow a few people to do the whole list.  Get the picture?”

A few smiles had erupted at my antics, but they sobered up after a moment’s consideration.

I nodded and stuck my hands into my pockets.  “Knowledge is quite literally power and will save your life.  When you know what you’re facing, you can deal with it.  Walk into a confrontation blind, and you’re begging to get your families added to the Wardens’ death-benefits list.”  I let that sink in for a few seconds before continuing. “You can’t ever be sure what you’re going to come up against.  But you can be sure about how to approach the investigation.”

I turned to the old blackboard on the wall behind me and scribbled on it with the stub of a piece of chalk.  “I call it the Four As,” I said, and wrote four As down the left side of the board.  “Granted, it doesn’t translate as neatly to other languages, but you can make up your own native-tongue mnemonic devices later.”  I used the first A to spell “Ascertain.”

“Ascertain,” I said, firmly.  “Before you can deal with the threat, you’ve got to know that it exists, and you’ve got to know who the threat’s intended target is.  A lot of times, that target is going to cry out for help.  Whatever city you’re based in, it’s going to be your responsibility to work out how best to hear that scream.  But sometimes there’s no outcry.  So keep your eyes and ears open, kids.  Ascertain the threat.  Become aware of the problem.”

* * *

My car didn’t make it all the way to Kansas City.  It broke down about thirty miles short of town, and I had to call a wrecker.  I had planned on being there before dark, but between walking eleven miles to find an increasingly rare pay phone and dumping most of my cash into a tow-truck driver’s pocket, and the collapse of an office computer network that delayed picking up a rental car for an extra hour and a half, I wound up pulling to the curb of a residential address a couple of minutes before nine in the evening.

I’d gotten the address from a contact on the Paranet—the organization made up mostly of men and women who didn’t have enough magical power to be accepted into the ranks of the White Council or to protect themselves from major predators, but who had more than enough mojo to make them juicy targets.  For the past year, I and others like me had been working hard to teach them how to defend themselves—and one of the first things they were to do was notify someone upstream in the Paranet’s organization that they were in trouble.

One such call had been bucked up to me, and here I was, answering.

Before I had closed the door of the car, a spare, tense-looking man in his forties came out of the house and walked quickly toward me.

“Harry Dresden?” he called.

“Yeah,” I said.

“You’re late.”

“Car trouble,” I said.  “Are you Yardly?”

He stopped across the hood of the car from me, frowning severely.  He was average height, and wore most of a business suit, including the tie.  His black hair was cut into a short brush.  He looked like the kind of guy who solved his problems through ferocious focus and mulish determination, and who tolerated no nonsense along the way.

“I’m Yardly,” he said.  “Can you show me some ID?”

I almost smiled.  “You want to see my American Association of Wizards card?”

Yardly didn’t smile.  “Your driver’s license will do.”

“If I was a shapeshifter,” I said, passing him the license, “this wouldn’t help.”

Yardly produced a little UV flashlight and shined it onto the license.  “I’m more concerned about a simple con man.”  He passed me the license back.  “I’m not really into my sister’s group.  Whatever they are.  But she’s had it rough lately and I’m not going to see her hurt any more.  Do you understand?”

“Most big brothers stop making threats about their little sisters after high school.”

“I must be remedial,” Yardly said.  “If you abuse Megan in any way, you’ll answer to me.”

I felt my mouth lift up on one side.  “You’re a cop.”

“Detective Lieutenant,” he said.  “I asked Chicago PD for their file on you.  They think you’re a fraud.”

“And you don’t?”

He grunted.  “Megan doesn’t.  I learned a long time ago that a smart man doesn’t discount her opinion out of hand.”

He stared at me with hard and opaque eyes and I realized, in a flash of insight, that the man was tense because he was operating on unfamiliar ground.  You couldn’t read it in his face, but it was there if you knew what to look for.  A certain set of the shoulders, a twitch along the jawline, as if some part of him was ready to whirl around and sink his teeth into a threat that he could feel creeping up behind him.

Yardly was afraid.  Not for himself, maybe, but the man was terrified.

“Megan says shrinks can’t help with this one,” he said quietly.  “She says maybe you can.”

“Let’s find out,” I said.

* * *

Want to learn more? Class continues inside Our World — preorderable now from the Evil Hat webstore (and on sale in PDF-only format too)!

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  1. Morgan
    May 4th, 2010 at 08:10 | #1

    Nice fit for the RPG. Burger King aught to feed Jim for free for all the free publicity.

    Is this story likely to be included in the forthcoming anthology of Dresden Files short stories, or is it just for us dice chuckers?

  2. fred
    May 4th, 2010 at 08:16 | #2

    @Morgan, just the dice-chuckers as far as I’m aware. (A few stories aren’t making it into the anthology due to how close to the anthology’s printing they’re coming out in their original locations.)

  3. Michael
    May 4th, 2010 at 09:22 | #3

    When does this story occur? Based on the coverage of the RPG I assume between Small Favor and Turn Coat, but I’m trying to read it in the correct place as I go through my re-read of the series.

  4. fred
    May 4th, 2010 at 10:01 | #4

    @Michael, it’s timed to go between Small Favor and Turn Coat, exactly right. Though I think there’s 0% spoiler content in this one. :)

  5. TJ Kahn
    May 4th, 2010 at 11:09 | #5

    Has anyone considered making a feature of the Dresden RPG a database of city information that judges/players develop about their home turf? You could call it the Paranet and compile the best ideas for a sourcebook. That way, people unfamiliar with the area their players are entering could look up the Paranet on… Hawaii and BAM! Source material!

  6. Jim
    May 4th, 2010 at 11:10 | #6

    @fred

    Fred, if you’re willing, I might put this story in the second anthology, which will probably be out about 2 to 3 years from now. I missed two of the short pieces, and so the only way to get all of the Dresden stuff into an anthology is to write enough fresh material do a second one.

  7. fred
    May 4th, 2010 at 11:15 | #7

    @TJ Kahn, hey, there are two DFRPG focused wikis already starting up with the fans — http://dresdenverse.wikidot.com/ and http://dresdenfilesrpg.wikidot.com/ I believe. Hopefully folks will make use of it!

  8. fred
    May 4th, 2010 at 11:15 | #8

    @Jim, completely willing, especially if the anthology mentions the original source! It’s your story after all. :)

  9. Barb
    May 4th, 2010 at 12:20 | #9

    So what you’re saying is, those of us who don’t RPG would have to pay $40 if we want to read this one short story. I love Harry, and I want to read everything ever written or to be written with him in it, but I just can’t do that. Looks like I’ll be waiting until the distant Someday for that anthology. (Hard enough to wait for the next book. I pre-ordered Changes, devoured it in three days and now have to wait an angonizingly long time to see what happens next. Aaaargh Jim, if I didn’t love you so much….! *shaking fist*)

  10. fred
    May 4th, 2010 at 12:34 | #10

    @Barb, not at all. Our World is just $20 in PDF form. It’s $40 if you want to get both books; the short story is just in Our World, though; and as an added benefit, it doubles as a fan-guide for the first ten books (and assorted material).

  11. Kel
    May 4th, 2010 at 13:27 | #11

    Sneaky… I’m so impatient for this game, and this isn’t helping. (Actually, I’m not the only one. The girls have already expressed interest in a Fall Game.)

    Thanks for the teaser, gentlemen.

    PS: Thanks for the wiki link. :)

  12. Emma
    May 4th, 2010 at 14:42 | #12

    @Jim

    Oh darn… more Dresden short stories? :-)

  13. Matt
    May 4th, 2010 at 17:14 | #13

    @TJ Kahn
    That’s brilliant. Soon as my campaign gets going, I’ll be happy to contribute!

  14. May 4th, 2010 at 21:10 | #14

    Are there going to be other short stories in the RPG PDFs or is this the only exclusive story included in the content?

  15. fred
    May 4th, 2010 at 22:02 | #15

    @Professor Beej, that’s it. :)

  16. Zolt
    May 9th, 2010 at 02:08 | #16

    @longshotauthor, you basterd.. you just made me order $89 worth of RPG books even though I don’t have any RPG players around.

  17. Barb
    May 14th, 2010 at 11:18 | #17

    @fred

    Ah, I didn’t realize that… always a sucker for “assorted material.” :) Time to get myself an early birthday present. Thanks for the info!

  18. fred
    May 14th, 2010 at 11:21 | #18

    @Barb, sure thing. :) We’ve tried to break the project into two pieces and two formats so fans have buy-in points at $20, $25, $40, $50, or $90 depending on their level of commitment (and desire for the printed product).

  19. Savage
    May 19th, 2010 at 15:24 | #19

    Hey, as for those with no local players its allways an option to run a web game, there are tons of resources out now including map makers digital table tops and dice rollers.

  20. Frotee
    May 20th, 2010 at 01:37 | #20

    Oh well, we were planning on ordering the RPG anyway – but that sneak peak doesn’t make waiting any easier ;)
    How much is shipping to Germany btw? I’d love to have the printed version standing around, but spendings are already cumulating for other important stuff…

  21. fred
    May 20th, 2010 at 07:11 | #21

    @Frotee, shipping is pretty expensive. I recommend contacting this German retailer — http://www.sphaerenmeisters-spiele.de/ — we’ve set them up to deliver PDFs to folks who order as well, and they’ll almost certainly be getting the books into your neck of the woods at a lower cost than we could with an individual shipment.

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