Archive

Author Archive

A Reminder for Origins Attendees

June 20th, 2011 1 comment

As mentioned over on Fred’s blog, several of the Evil Hat folks will be at Origins this week, and if you’re looking for Evil Hat’s stuff, you can find it at the Indie Press Revolution (IPR) booth while you’re there.

If you are making time for this great convention, please consider voting in the Origins Awards — voting is open to all attendees, and the ballot is usually found in the convention program. The Dresden Files RPG got a double nomination this year, and we’d love to bring one of the trophies home, but please do vote for whatever you think most deserves it!

Share
Categories: General Tags:

Endgame “DresdaCon” needs more GMs!

May 11th, 2011 No comments

Hey, folks. The fine folks over at EndGame are hosting a second DresdaCon event at their store on June 18th, but they’re short on GMs. Here’s the message from the store:

DresdaCon II needs a few more GMs!

We are rapidly approaching the deadline for GM signs-ups for DresdaCon II. We have space for 3 more GMs in each time slot. Yes, we are going for 16 games! Wanna help? Head over to http://endgameoakland.com/dresdacon for all the details.
Hope to see you there!
We’ve even made it easy for you to run, with the release of Neutral Grounds and Night Fears! So if you live in or near the San Francisco bay area, and are willing to run a game, please contact the store and let them know. And if you haven’t made it to Endgame before, you owe it to yourself — it’s one of the best gamestores in the nation.
Share
Categories: General Tags:

Casefile: Night Fears

April 26th, 2011 5 comments

We have a new, completely free, one-shot adventure available for you (following in the footsteps of Neutral Grounds)!

The old Cranston house had stood unoccupied for as long as anyone could remember. Few spoke of why. After a while, everything just passed into rumor, and now nobody knows the truth for sure.

But they do know one thing: it’s one hell of a spooky house. If you can make it through the whole night in the Cranston house, you’ll be legendary back at school, kings and queens of the hallways.

So, anybody up for a dare? Come on, we can do it. It’ll be a scream.

Night Fears is a Dresden Files RPG casefile, a one-shot mystery-adventure intended for 3-7 characters at the “Feet in the Water” power level. Customizable, pregenerated characters, a mix of mortals and minor talents, are provided with sheets and power details.

You can run it as a “who will survive?” horror thriller, or as a deeper supernatural mystery. Or integrate it into your own game, and use it as a starting point for your characters — or as trigger-story about the kids who went into the house and never came out again.

Together with a copy of The Dresden Files RPG: Your Story, Night Fears is perfect for a “test drive” at home, or for a convention GM looking for a print-and-play scenario.

Download it free from DriveThruRPG today!

Share
Categories: General Tags:

A Double Nod for Dresden at the Origins Awards

April 13th, 2011 6 comments

The Dresden Files RPG team got some great news today. A double nomination for the Origins Awards!

The Dresden Files Roleplaying Game: Your Story is up for this year’s Best Roleplaying Game category, and The Dresden Files Roleplaying Game: Our World is up for this year’s Best RPG Supplement. We couldn’t be more pleased!

Remember, voting for the Origins Awards occurs at the Origins Game Fair convention in June, so please consider attending, consider running the game, and definitely definitely consider voting!

Share
Categories: General Tags:

Did You Notice the Sale?

February 14th, 2011 No comments

Fred announced Evil Hat’s February sale over at his blog, recently. You can find all the sale items from Evil Hat over at the Evil Hat webstore (as well as DriveThruRPG and Indie Press Revolution). This sale includes lower prices on the PDF versions of the Dresden Files RPG — $20 for Your Story, $18 for Our World — as well as some great discounts on other Evil Hat games. Drop on by the store and check them out!

Share
Categories: General Tags:

Quick’n'Dirty’n'Optional Summoning Guidelines

January 19th, 2011 12 comments

So, you don’t like our soft-rules approach[1] to summoning & binding in DFRPG. That’s okay. Here’s some extrapolated-straight-from-the-rules[2] perspective on how to make that a little more concrete.

You want to take Summoned Creature X, which has a statblock that you and/or the GM have designed, and figure out what it takes to make it come into being and do your bidding.

Doing your bidding is the real tough part, so I’m going to focus there. I’d run it along the lines of what it takes to create a spell that kills such things. Think about it: taking out a target means you get to utterly define what happens to it. Such as “becomes subservient to me”. So what would it take to build a thaumaturgy spell that one-shot kills the above? That’s probably the equal or the ballpark of what it would take to utterly control such a creature.

Shorter-term control could orient on reliably inflicting consequences of an impermanent nature (control for a scene? Mild; control for the adventure? Moderate or Severe).

But not all things that can be killed for the same effort carry around the same amount of power. You (the GM) may want to account for that as well. If so, I might also tack on a difficulty surcharge equal to twice the refresh cost of the creature’s abilities (drawing directly from the stated logic in stunt construction that 1 refresh = 2 shifts of some kind of effect; therefore, 1 refresh = +2 to the binding difficulty).

That’s two pieces-parts that you can use to guide your approach, depending on the sensibilities of the GM/the table/etc. If your GM doesn’t find the notion of “you must ‘kill’ it to control it” appealing, you could just use the refresh-based part to set the target, maybe with a surcharge for the intended duration of the binding.

That said, the ultimate authority in the DFRPG isn’t us, it’s you. How would you run it? What sort of finesse would you apply to the above? Share your thoughts!

[1] It’s that way because you’re summoning something with a personality and a history and context, and sometimes that’s more than you can chew, and can only really be evaluated on a case by case basis.

[2] The breadth of magic in DF is so great, we do expect people to extrapolate from existing principles rather than provide explicit step by steps for every possible thing. The magic chapter was already long enough! That said we may have relied on that overly heavily with summoned and constructed creatures, but that’s partly because the books do not give us tons of examples of such things. And to complicate matters, sometimes a “construct” isn’t really a creature at all — for example, Cassius’ snakes might simply be the lightshow you get when he throws an evocation your way, or the lightshow on a damaging ward, etc, rather than acting as a “real”, semi-autonomous creature-like entity.

Share
Categories: General Tags:

Casefile: Neutral Grounds (Free Adventure)

January 17th, 2011 31 comments

Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder.

Two dead barristas … a missing proprietor … ghoul attacks … poser vampires … boy trouble. And it’s your case, whether you like it or not.

Better make that a double espresso.

The Neutral Grounds casefile is a one-shot mystery-adventure for the Dresden Files Role-Playing Game, intended for 3-7 characters at the “Up To Your Waist” power level. Customizable, pregenerated characters with sheets and power details are provided.

You can download “lush” layout or “printer friendlier” versions from DriveThruRPG. We hear that the PDFs crash out the Preview PDF viewer on the Mac, and are working on a third version that won’t do that. In the meantime, you can view them using Adobe Reader just fine.

Special thanks to Matt Gandy and Amanda Valentine for the editing work on this one! They really made it shine.

Share
Categories: General Tags:

Rate the DFRPG on RPG.Net

January 9th, 2011 1 comment

The RPG.Net Index is a great resource for the hobby — but the Dresden Files RPG has gotten few ratings on it (despite Spirit of the Century having plenty). Help us out by registering your opinion of the game! (You’ll need to be logged into your account on forum.rpg.net to do so.)

And, tangentially, keep your eyes out in late February for a new downloadable one-shot adventure for the game!

Share
Categories: General Tags:

Dresden Files RPG on Ogrecave’s Christmas List

December 10th, 2010 No comments

The Dresden Files RPG made it onto Ogrecave’s 12 RPGs of Christmas list. We’ve got some great company there, all well worth checking out.

Drop on by and have a look!

Share
Categories: General Tags:

Dresden Files RPG Goes Double Geek

November 22nd, 2010 3 comments

We got some great news over the weekend. In this inaugural year of Board Game Geek’s Golden Geek Awards covering the RPG sector, we had the privilege to be nominated in multiple categories. And this weekend it became official — The Dresden Files RPG has won the 2010 Golden Geek for Best Artwork/Presentation… AND the 2010 Golden Geek for Game of the Year!

We’re beyond thrilled to get this news, and hope it hints at good things in the year to come. Dare we hope for an Origins Award? An ENnie? Fingers crossed!

Related Posts with Thumbnails
Share
Categories: General Tags:

The Dresden Files RPG is Stephen Fry proof thanks to caching by WP Super Cache