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Evil Hat Gaming at Origins Update

May 20th, 2010 by fred

We haven’t gotten word yet that event registration is open/working on the Origins website, but we have gotten event numbers and partial location information for the games.  Here’s the update!

UPDATE: Latest word from the Origins folks is “Origins announces the opening of Event Registration for Origins Game Fair 2010. You can begin registering for events at the following times: Tabletops – Wednesday, May 26 at Noon Eastern Time. Role-playing – Thursday, May 27 at Noon Eastern Time. All other events – Friday, May 28 at Noon Eastern Time”

Event # Event Name Day / Time Location GM Game System
3001 The Dracula Killings 1 WED 12:00 PM TBD Jeremy Clifton DFRPG
6223 Beauties, Blood and Beasts 1 WED 2:00 PM Fairfield 7 Jae Walker DFRPG
7104 The Century Club and the Day of Myth 1 WED 5:00 PM TBD David Wendt SOTC
3000 The Dracula Killings 2 THU 11:00 AM TBD Jeremy Clifton DFRPG
6243 Capital Chaos 2 THU 2:00 PM Fairfield 4 Tom Cadorette DFRPG
6647 Greek Week 2 THU 2:00 PM Fairfield 5 Morgan Ellis DFRPG
6222 Beauties, Blood and Beasts 2 THU 2:00 PM Fairfield 3 Jae Walker DFRPG
7105 The Century Club and the Talons of Fear 2 THU 5:00 PM Clark 6 David Wendt SOTC
7160 The Sterling Apartments 2 THU 6:00 PM Clark 9 Matthew McFarland DRYH
6610 First Down and Hell to Go 2 THU 8:00 PM Clark 10 Tate Ricker DFRPG
6790 Major Problem, Minor Talents 2 THU 8:00 PM Fairfield 8 Morgan Ellis DFRPG
6062 A Night at the Opera 3 FRI 10:00 AM Clark 3 Tate Ricker DFRPG
7184 Vacant Streets 3 FRI 11:00 AM Marion 1 Jonathan Hixson DFRPG
6831 Neutral Grounds 3 FRI 12:00 PM Clark 8 Clark Valentine DFRPG
6242 Capital Chaos 3 FRI 2:00 PM Clark 2 Tom Cadorette DFRPG
6492 Ethereal Pillars: A Dresden Files RPG Adventure 3 FRI 2:00 PM Clark 1 Michelle Lyons DFRPG
6789 Major Problem, Minor Talents 3 FRI 2:00 PM Clark 3 Morgan Ellis DFRPG
7120 The Doom of Damocles 3 FRI 8:00 PM Clark 3 Morgan Ellis DFRPG
6066 A Penny-Farthing for My Thoughts 3 FRI 9:00 AM Clark 1 Tom Cadorette APFMT
6665 Halftime Hexes 4 SAT 1:00 PM Morrow 4 Joe Tortuga DFRPG
6609 First Down and Hell to Go 4 SAT 10:00 AM Fairfield 6 Tate Ricker DFRPG
7185 Vacant Streets 4 SAT 11:00 AM Fairfield 9 Jonathan Hixson DFRPG
6221 Beauties, Blood and Beasts 4 SAT 2:00 PM Morrow 7 Jae Walker DFRPG
6646 Greek Week 4 SAT 2:00 PM Clark 2 Morgan Ellis DFRPG
7145 The Princess Bride 2: Vizzini’s Revenge 4 SAT 2:00 PM Morrow 9 Tom Cadorette S7S
6064 A Night at the Opera 4 SAT 6:00 PM Fairfield 8 Tate Ricker DFRPG
7121 The Doom of Damocles 4 SAT 8:00 PM Clark 8 Morgan Ellis DFRPG
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Game Geeks Reviews the Preorder Edition

May 13th, 2010 by fred

Kurt from Game Geeks reviews the preorder edition of The Dresden Files RPG:

Have you seen (or published) a text, audio, or video review of the game? Let us know!

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Finding Evil Hat at Origins

May 12th, 2010 by fred

Evil Hat — and the Dresden Files RPG — will be in booth #418 at Origins Game Fair.

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Bonus Content Preview on Flames Rising

May 6th, 2010 by fred

Jenny Greenteeth has dropped on by over at the Flames Rising website.

Drop on by and have a swim — if you dare.

Flames Rising Jenny Greenteeth Preview

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A Peek Into Our World: AAAA Wizardry

May 4th, 2010 by fred

One of the things we’ve been really excited to include in Volume 2 of the Dresden Files RPG, Our World, is a short story written by Jim Butcher. We figured you might want a taste of it, so here’s the first quarter of the story. Naturally, if you want to read more, we hope you’ll pick up a copy of Our World from the Evil Hat webstore!

Here’s the preview. Enjoy!

AAAA Wizardry
by Jim Butcher

The first thing I thought, looking at the roomful of baby Wardens, was They all look so darned young.  The close second was, My God, am I getting old?

“Okay, children,” I said, closing the door behind me.  I had rented an alleged conference center in a little Chicago hotel not too far from the airport, which amounted to a couple of rooms big enough for twenty or thirty people—if they were friendly—plus several dozen chairs, and a few rickety old folding tables.

They didn’t even provide a cooler of water—just directions to their vending machines.

After me and my fellow Warden-Commander in the United States, Warden Ramirez, had gotten done learning the little Warden-kind up on their mayhem, for the sake of getting them killed in a war as quickly as possible, we thought it might be nice to give them a little instruction in other things, too.  Ramirez was going to cover the course on relations with mortal authorities, which made sense—Ramirez got on just fine with the cops in LA, and hadn’t been shot by nearly as many law enforcement personnel as I had.

The kids had all come to Chicago to learn about independent investigation of supernatural threats from me—which also made sense, because I’d done more of that, relative to my tender years, than any other wizard on the planet.

“Okay, okay,” I said to the room.  The young Wardens became silent and attentive at once.  No shock, there—the disruptive ones who didn’t pay attention during lessons had mostly been killed and maimed in the war with the Red Court.  Darwin always thought that it paid to be a quick learner.  The war had simply made the penalty for not learning quite a bit steeper.

“You’re here,” I said, “to learn about investigating supernatural threats on your own.  You’ll learn about finding and hunting Warlocks from Captain Luccio, whenever the Reds give us enough time for it.  Warlocks, our own kind gone bad, aren’t the most common opponent you’ll find yourself facing.  Far more often, you’re going to run up against other threats.”

Ilyana, a young woman with extremely pale skin and eyes of nearly white ice-blue, raised her hand and spoke in a clipped Russian accent when I nodded to her.  “What kinds of threats?” she asked.  “In the practical sense.  What foes have you faced?”

I held up my hands and flipped up a finger for each foe.  “Demons, werewolves, ghosts, faeries, fallen angels, Black Court vampires, Red Court vampires, White Court vampires, cultists, necromancers,” I paused to waggle one foot, standing with three limbs in the air, “zombies, specters, phobophages, half-blood scions, jann…”  I waved my hands and foot around a bit more.  “I’d need to borrow a few people to do the whole list.  Get the picture?”

A few smiles had erupted at my antics, but they sobered up after a moment’s consideration.

I nodded and stuck my hands into my pockets.  “Knowledge is quite literally power and will save your life.  When you know what you’re facing, you can deal with it.  Walk into a confrontation blind, and you’re begging to get your families added to the Wardens’ death-benefits list.”  I let that sink in for a few seconds before continuing. “You can’t ever be sure what you’re going to come up against.  But you can be sure about how to approach the investigation.”

I turned to the old blackboard on the wall behind me and scribbled on it with the stub of a piece of chalk.  “I call it the Four As,” I said, and wrote four As down the left side of the board.  “Granted, it doesn’t translate as neatly to other languages, but you can make up your own native-tongue mnemonic devices later.”  I used the first A to spell “Ascertain.”

“Ascertain,” I said, firmly.  “Before you can deal with the threat, you’ve got to know that it exists, and you’ve got to know who the threat’s intended target is.  A lot of times, that target is going to cry out for help.  Whatever city you’re based in, it’s going to be your responsibility to work out how best to hear that scream.  But sometimes there’s no outcry.  So keep your eyes and ears open, kids.  Ascertain the threat.  Become aware of the problem.”

* * *

My car didn’t make it all the way to Kansas City.  It broke down about thirty miles short of town, and I had to call a wrecker.  I had planned on being there before dark, but between walking eleven miles to find an increasingly rare pay phone and dumping most of my cash into a tow-truck driver’s pocket, and the collapse of an office computer network that delayed picking up a rental car for an extra hour and a half, I wound up pulling to the curb of a residential address a couple of minutes before nine in the evening.

I’d gotten the address from a contact on the Paranet—the organization made up mostly of men and women who didn’t have enough magical power to be accepted into the ranks of the White Council or to protect themselves from major predators, but who had more than enough mojo to make them juicy targets.  For the past year, I and others like me had been working hard to teach them how to defend themselves—and one of the first things they were to do was notify someone upstream in the Paranet’s organization that they were in trouble.

One such call had been bucked up to me, and here I was, answering.

Before I had closed the door of the car, a spare, tense-looking man in his forties came out of the house and walked quickly toward me.

“Harry Dresden?” he called.

“Yeah,” I said.

“You’re late.”

“Car trouble,” I said.  “Are you Yardly?”

He stopped across the hood of the car from me, frowning severely.  He was average height, and wore most of a business suit, including the tie.  His black hair was cut into a short brush.  He looked like the kind of guy who solved his problems through ferocious focus and mulish determination, and who tolerated no nonsense along the way.

“I’m Yardly,” he said.  “Can you show me some ID?”

I almost smiled.  “You want to see my American Association of Wizards card?”

Yardly didn’t smile.  “Your driver’s license will do.”

“If I was a shapeshifter,” I said, passing him the license, “this wouldn’t help.”

Yardly produced a little UV flashlight and shined it onto the license.  “I’m more concerned about a simple con man.”  He passed me the license back.  “I’m not really into my sister’s group.  Whatever they are.  But she’s had it rough lately and I’m not going to see her hurt any more.  Do you understand?”

“Most big brothers stop making threats about their little sisters after high school.”

“I must be remedial,” Yardly said.  “If you abuse Megan in any way, you’ll answer to me.”

I felt my mouth lift up on one side.  “You’re a cop.”

“Detective Lieutenant,” he said.  “I asked Chicago PD for their file on you.  They think you’re a fraud.”

“And you don’t?”

He grunted.  “Megan doesn’t.  I learned a long time ago that a smart man doesn’t discount her opinion out of hand.”

He stared at me with hard and opaque eyes and I realized, in a flash of insight, that the man was tense because he was operating on unfamiliar ground.  You couldn’t read it in his face, but it was there if you knew what to look for.  A certain set of the shoulders, a twitch along the jawline, as if some part of him was ready to whirl around and sink his teeth into a threat that he could feel creeping up behind him.

Yardly was afraid.  Not for himself, maybe, but the man was terrified.

“Megan says shrinks can’t help with this one,” he said quietly.  “She says maybe you can.”

“Let’s find out,” I said.

* * *

Want to learn more? Class continues inside Our World — preorderable now from the Evil Hat webstore (and on sale in PDF-only format too)!

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Dresden Files Preorder PDFs Updated!

May 3rd, 2010 by fred

Just a quick update to let everyone who preordered the Dresden Files RPG that we’ve updated the PDFs on our webstore. If you’ve already preordered the DFRPG there, you can now download the latest version, which will match the print version shipping in early July.

Here’s how:

- Go to the Evil Hat webstore: http://www.evilhat.com/store/
- Click login and enter your credentials
- On the resulting page, click on My Account
- On the resulting page, you should see a list of all your purchases
- When you click on “view” for your preorder you should see a download button for each product

If you’ve preordered through your local retailer, taking advantage of our instant PDF program, patience please! We’ll be getting the new versions of the PDFs out to all the retailers participating in our program very soon. You may need to inquire with them directly about getting the update; please give them a few days before doing so.

If you haven’t purchased the RPG yet because you’ve been waiting for the PDF-only version, we will be listing the PDF-only version of the game as well shortly. It’ll just take us a little while to get that set up.

Thanks again for showing your support of Evil Hat with your preorders. We truly appreciate it

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Designer’s Corner: Thaumaturgy and the Value of Playtesters

April 27th, 2010 by fred

Today on Designer’s Corner, Lenny talks about part of the magic system — and our playtesters.

While they’re doing me the favor of letting me post to this fine blog, I want to take the opportunity to shout out to our two big rounds of playtesters for the game. The bleeding alpha and the burning alpha both provided a large amount of thorough, mindful feedback and questions, to the point where I ended up not being as visible and conversant a presence to them as I’d have liked… because I was so damn busy fixing the game based on what they pointed out to me. My debt to them is immense.

To illustrate how vast their influence was, I want to tell you a story about thaumaturgy. (Storm Front spoilers ahead.)

Read more…

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Old World Order: Current Events (Part 2)

April 13th, 2010 by fred

The Vampire War (Continued)

Major offensives over the past few years of the Vampire War have included the destruction of Senior Council member Pietrovich’s tower in Archangel; the taking of the White Council operations center in Cairo; and assaults on Madrid, Sao Paolo, Acapulco, Athens, and Belize.

An attack on the White Council’s base in Sicily was intended to lure the entire Senior Council to one place so they could all be taken out at once. When the wizards retreated into the Nevernever, the vampires followed—effectively declaring war on Faerie. (However, the Faerie Courts have been slow to respond to these incursions, since they are locked in their traditional enmity.) At this time, the Red Court also began summoning demons and lesser Outsiders to fight for them.

The White Council retreated to a hospital in Congo, and the Red Court sent mortal agents during daylight to use a sarin-like nerve gas against them. Everyone within six city blocks died—including thousands of innocent and uninvolved mortals. With this attack, the Red Court crossed every line, supernatural and mortal.

Also, the Red Court has some sort of tie to the Circle, in that the vampires timed a major offensive to tie up White Council resources at just the right time to permit the dark wizard Cowl to attempt a Darkhallow. Why? Well, the defenses of the White Council headquarters in Edinburgh are so strong they would require god-level power to bust through…and after a successful Darkhallow, Cowl would have that level of power.

The Red Court has continued to assault the White Council and its allies. Since the vampires keep mucking about with the safe paths through the Nevernever, the Summer Court of Faerie has, on at least one occasion, aided the White Council.

As occult warfare in Asia heated up (for example, a bunch of “bad old guys” under the command of a “big daddy rakasha” attacking White Council-allied monasteries), the King of the White Court of vampires met with the White Council under a flag of truce and temporary cease fire. The White King has agreed to approach the Red Court about negotiating the end of the War (despite disagreement within the White Court about this course of action).

While currently in a bit of a lull, the Vampire War grinds on, even today.

The Secret War

At any time, one may stumble across the plots and machinations of the Circle.

All that is suspected (for nothing is truly known of their overall plans) is that they are intensifying tensions between the supernatural nations for some mysterious goal of their own. Anything is game—any interaction involving multiple Accords signatories can be meddled with.

And almost always, this meddling leads to even worse situations.

It is likely they are aiming for a true Apocalypse.

The Objectives of the Denarians

While the Denarians on the whole are not involved in the Vampire War, somebody used Hellfire against Arctis Tor (the likely candidate here is Thorned Namshiel).

Nicodemus’ plans are—apparently—not related to those of the Circle. While widespread chaos only enhances the power of the Denarians, and short-term Circle activities certainly provide chaos, it is unclear if the long-term goals of the Denarians and the Circle are compatible.

And that wraps up our post series on the Old World Order.  Thanks for tuning in!

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As Open As We Can Make It

April 6th, 2010 by fred

So, The Dresden Files RPG is based on an OGL (open game license) system called Fate, which in turn is based on an open system called Fudge.  The nature of the OGL is such that previously established chunks of content that are inherited must remain open, but it’s up to the publisher then to decide how much of the new material in the product is open.

With this game, we had something of a dilemma, there. While we made much — nearly all — of our previous Fate game Spirit of the Century open content, with the Dresden Files RPG we have a brand new boat of intellectual property issues we have to keep an eye on.  We can’t risk accidentally declaring some part of Jim’s world to be open content and fair game.  (His copyright on that would override it in all likelihood, but the tangled knot of legal issues proceeding from there is one we’d rather not get tied up in in the first place.)

And knowing that, we also had the issue that we’ve really thoroughly entangled Jim Butcher’s intellectual property with our own in this game.  It could not ever be as simple as “Oh, this chapter here, that’s fair game; that chapter there, it’s product identity.” As a result, and with some regret, that meant that in the case of the DFRPG we had to make this statement at the end of our OGL copyright block:

Any material found in this book which is not directly taken from the above named works is deemed to be product identity.

As expected, someone has already given us a raspberry over this choice, which is why this post.  Above, you see the roots of the decision.  Now, I’ll talk about related implications and future plans.

First off, that does not mean that the system content of the Dresden Files RPG will never be open.  It just won’t be open by or in this product.  Whatever we can take out, scrub clean, and make open in our planned upcoming Core Fate product will be.  So the sentence I quoted above from the license isn’t a period at the end of the Fate sentence. It’s more of a semicolon.

Secondly, it moves this product firmly into the territory “governed by any rules involving Jim Butcher’s intellectual property”.  This is actually a good thing, because that means that anything that people do with it can be handled more or less under a fan fiction policy. At first blush that might sound like a bad thing — if you aren’t current on the state of fanfic with Jim’s stuff, you probably only know that it’s been living under a “don’t ask, don’t tell” sort of thing that says keep it out of Jim’s sight so he doesn’t have to take legal action against you.

But that changed a few months back, in January of this year.  You can read all of the particulars of Jim’s new fanfic policy here (but you’ll probably need a forum account to do so) – http://www.jimbutcheronline.com/bb/index.php/topic,15307.msg0.html

I’ll quote the policy as it currently stands from the above thread here:

We are pleased to announce that Jim is altering his stance on fanfiction, much like Mercedes Lackey did last October.  Rather than upholding the awkward “Don’t Ask, Don’t Tell” policy towards fanfiction he used in the past, Jim is embracing the Creative Commons.  Now, fanfiction is to be licensed as derivative, noncommercial fiction under the Creative Commons umbrella.

What does this mean?

A)  You can’t make money from fanfic based on Jim’s work.
B)  Jim still isn’t going to read it.  (Wouldn’t you rather he spend that time writing the next book, anyway?)  Do not send Jim your stories or story ideas.
C)  You need to post a disclaimer on your fic, like this handy example: “The Dresden Files/Codex Alera is copyright Jim Butcher.  This story is licensed under the Creative Commons as derivative, noncommercial fiction.”  In doing so, you waive any rights to that work–you can’t sue Jim for compensation if he writes something similar.
D)  Fanfic can now be talked about in places that had previously been off-limits, like our forum.  We’ve created a separate “Fan Creations” section of the forum for for this purpose.

This is the goodness, then.  You can post about your games, share your ideas about how to hack the setting, the stories that result from your games, etc, under this policy. Jim’s intellectual property remains protected, and since our specific game largely falls under that umbrella, you’re pretty much in the clear from there.

It’s maybe not the best solution for the system-heads out there, but until we can get our Core Fate product out the door, it’s what we can give you for now.  But that’s just for now.  The next step awaits.

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The Preorder Is Go!

April 4th, 2010 by fred

The preorder for the Dresden Files RPG is now live!

You can learn more about the particulars of the preorder — and place your early order for both books in the set, including getting access to the almost-complete PDFs right away — at the Evil Hat Productions web store:

http://www.evilhat.com/store/index.php?main_page=index&cPath=65_72

Free shipping is available in the USA to people who place a preorder for both books, and the final PDFs will be made available to preordering customers once they are available (which should include the addition of a short story by Jim, still getting written as we speak)!  The books will ship out in late June/early July.

Fans of the series may be particularly interested in the second book, which among other things provides a comprehensive character guide up through Small Favor.  A handy reference to have on hand as you read through Changes next week.

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