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December 12th, 2008

The Dresden Files RPG has its own forum hosted on Jim Butcher’s official site.

Go there now!

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  1. vale talbane
    February 10th, 2009 at 20:51 | #1

    Hope too see this come

  2. February 15th, 2009 at 23:49 | #2

    HAY!, what are “Tut Tut”s game stats?

  3. fred
    February 16th, 2009 at 07:57 | #3

    @Thomas We don’t have them yet. And it’s spelled “Toot-Toot”

  4. Joe
    March 1st, 2009 at 09:09 | #4

    Is there any plans for LARP rules? I emailed you about it recently but haven’t had a response. I’d love to help with that if needed.

  5. fred
    March 2nd, 2009 at 14:49 | #5

    @Joe LARP rules are not a priority for us right now. Let’s please focus on getting one thing right at a time!

  6. dlw32
    April 20th, 2009 at 22:08 | #6

    I (and the 8 players in my group) am really looking forward to Dresden RPG. It’s a must buy when it comes out!!

  7. Andrew Cunningham
    April 23rd, 2009 at 07:27 | #7

    Ditto. I just ran a SotC hack with a friend of mine — who turned out to have been a (unfortunately tight-lipped!) player in an early Dresden Files RPG playtest — and now I want it more than ever :)

  8. Brandon Beard
    April 25th, 2009 at 10:55 | #8

    Fred, I would just like to say Don’t Rest Your Head is possibly my favorite RPG of all time. I can’t wait to see what else you and your genius come up with in The Dresden Files RPG.

    On a side note: Is there anyway you guys could release some more information on the Starblazers RPG?

  9. fred
    April 27th, 2009 at 06:26 | #9

    @Brandon Beard — We’re not producing Starblazer (no plural), so I can’t tell you THAT much. Here’s the website: http://www.cubicle-7.com/starblazer.htm

  10. Sigurd
    May 1st, 2009 at 13:18 | #10

    I’m a big Dresden RPG booster but I have to tell you its been a while. Butcher’s Turn Coat complicates things. He can write a whole book by himself while you research the RPG.

    I hope you can keep up with the Dresdenverse additions from the new book. (insert spoiler here) and anything he adds while you fine tune. People are going to want the game to cover what they know when it comes out.

    I say nice things to people who’ve given up waiting. Looking forward to the RPG.

    Sigurd

  11. fred
    May 1st, 2009 at 13:25 | #11

    Our cut-off for the published game will be Small Favor. If we manage to get the game out before Turn Coat comes out in paperback, that fits our idea of “stuff everyone has had access to”. Not everyone can afford Turn Coat in its current form.

  12. Sigurd
    May 6th, 2009 at 10:54 | #12

    @fred
    You have to have your publishing goals and at this point I think sooner is better than perfect. Still Turn Coat introduced the concept of a wizard’s sanctum and gave a lot of concrete organizational information about the white council. Without worrying too much about the plot or characters I think the setting information would be welcome.

    Sigurd

  13. WayneBHead
    August 5th, 2009 at 20:18 | #13

    I was wondering, are there going to be supplements after the core book is released, like on book on the Vampire Courts, or another on the different Werewolves. With plots and ploys to explain the politics and game mechanics more in depth?

  14. fred
    August 5th, 2009 at 20:29 | #14

    @WayneBHead, check the comments here for more, but right now we’re focusing on producing one book that’ll cover the whole deal.

  15. davetheyogi
    October 5th, 2009 at 15:02 | #15

    Can’t wait! really looking forward to seeing some item creation information. Jim thinks up the coolest enchanted weapons and nick-knacks.
    As a fan, all I want to say is: If you do justice to the books (which I know is what you want to do) I’ll be there with cash in hand.

  16. James McCoy
    October 6th, 2009 at 12:21 | #16

    @fred

    >>Not everyone can afford Turn Coat in its current form.

    Fred, as a side note for cash-strapped fans… don’t forget about libraries! True, libraries don’t let you keep the books, but they are a great resource for Dresden info. The library in my area has all of the Dresden files available in book format, and we have the books on CD as well. All for free!

  17. Peteman
    November 2nd, 2009 at 14:05 | #17

    We know that the older the corpse is, the more powerful the zombie, and human zombies are more powerful (but it is more evil to create them), I wonder…

    What would happen if Sue the Zombie T-Rex faced off against, say, a zombified Turkana boy (http://en.wikipedia.org/wiki/Turkana_Boy).

    WELCOME TO NECROMANIA! IN THIS CORNER, WEIGHING IN AT OVER 141 THOUSAND POUNDS AND AGED AT OVER 65 MILLION YEARS… OUR CHAMPION, SUE THE ZOMBIE T-REX!

    AND IN THIS CORNER, WEIGHING IN AT 95 POUNDS AND AGED AT 1.5 MILLION YEARS, OUR CHALLENGER, TURKANA BOY!

    ALL RIGHT NECROFANS! LET’S GET READY TO RUMBLLLLLE!!!!

  18. area_51_games
    April 5th, 2010 at 16:54 | #18

    OH YEA
    CAN NOT WAIT
    THIS IS SO COOL!

  19. area_51_games
    April 5th, 2010 at 20:45 | #19

    our City setting is New Orleans, WE BEGAN IT in OWOD, its called shadows and vials, and I am going to place it into the Dresdenverse now!

  20. area_51_games
    April 5th, 2010 at 20:54 | #20

    we here in new Orleans have a different world all together as it were, and y’u just got a more darker game. we got a Wizard lawyer name Howard L Christoph. a spirit of the city as it where called symbol- he called That due to the strange symbol he found on his chest over two hundred years ago. his real name is Charles Lloyd Holmes, well that is that is the name he gose by now. we got vampires and voodoo and some nasty ghoul issues and you want ghost we got them too and a few odd one like a little ole girl name Rebeca Sinclair who is a living vampire- here of later we got a child running around with a magic tome name Thomas white – this here tome is said to be sentient Directing the boy to do acts of magic beyond his years.

  21. area_51_games
    April 5th, 2010 at 21:01 | #21

    top it off New Orleans is a Freehold and now one dare upset the balance, or the city its self well take care of you, usually by symbol but there are more harden ways, you thanks Katrina stopped all that>?
    no ma sharey* it don’t not it just made it hungrier and darker more desperate its the city that well not die!
    come for a visit, stay a while, but if you thin your going to wheel in here and push you magicks like you want? well, I hear that there are things that com up from the bayou like a man and takes ya ‘ll under like a gator!

  22. Waffles
    April 7th, 2010 at 17:05 | #22

    I was wondering if you guy’s where planing anything for Dexcon coming up in July, I always attend (If cooped up in the staff suite most of the time) and was simply wondering.

  23. fred
    April 7th, 2010 at 17:37 | #23

    @Waffles, no idea, I’m personally tight on time this Summer outside of Origins.

  24. Brian Berardi
    April 11th, 2010 at 07:48 | #24

    Hello me and my fiance would like to pre-order the books. We would like to be able to have a copy of the pdfs on each of our computers though, will we be able to have two pdf downloads when we pre-order or would we have to buy a second pdf copy?

    Brian Berardi

  25. fred
    April 11th, 2010 at 07:51 | #25

    @Brian Berardi, play groups share their physical books, so why not PDFs? Our policy is that limited sharing of that sort is OK, so long as the shared copies don’t go any further afield and aren’t kept permanently without a purchase.

  26. Alex
    April 13th, 2010 at 12:11 | #26

    Heyho, just preordered DFrpg because of it being a Fate3 modern mysticism thing and I am PLEASED!

    Will you be represented at the Spiel2010 this Fall in Essen,Germany?
    It is one of Europes biggest game and toy fairs with a decent share of roleplaying games.

    greetings from across the pond,
    Alex

  27. Stoak
    April 13th, 2010 at 13:42 | #27

    Is anyone having connection problems with the forum on Jim’s site?

  28. fred
    April 13th, 2010 at 14:03 | #28

    @Stoak, yeah, the traffic level due to Changes has really shot memory usage through the roof, so the webserver keeps dyin’ with an out of memory error. It’ll improve as the fervor dies down, I think.

  29. Tom
    May 4th, 2010 at 17:22 | #29

    Have my preorder PDFs. Now what the heck does “(NE)” mean? It’s peppered all over the place next to characters names? (Yes, I realize I’m probably missing the easy answer, but there you are.)

  30. fred
    May 4th, 2010 at 18:48 | #30

    @Tom, go to the beginning of the chapter and read the post-it note that has highlighter on it. :)

  31. SAM Hitch
    May 23rd, 2010 at 10:38 | #31

    I really wish y’all would work with some artists to get some extra material.
    Dresden themed fudge dice, or play mats, bordered city sets.
    Avatars, anything to make this even way better, though that will be hard because it is epic!

  32. caul
    May 24th, 2010 at 23:37 | #32

    can’t seem to join the forum…can’t get an activation email…which is sad because I would really love to join the community…

  33. fred
    May 25th, 2010 at 07:29 | #33

    If you’re having forum access issues, contact the feedback address shown towards the bottom of this page: http://www.jim-butcher.com/feedback/

  34. Dave
    June 6th, 2010 at 01:36 | #34

    will the black court be available to players?

  35. fred
    June 6th, 2010 at 09:30 | #35

    @Dave, generally, no — too powerful for starting characters. But depending on the GM and the power level she sets for the game, and of course the general philosophy about whether it’s appropriate in the game to play a relentlessly evil walking corpse-creature — maybe. :)

  36. T.J.
    June 9th, 2010 at 07:45 | #36

    Hey, the forums are down but I had an important question-

    I have a character in my game that is an apprentice to “Injun Joe” Listens to Wind, and I want him to be able to learn the animal transformation magic that Joe uses in Turn Coat. Obviously he isn’t going to be able to take on a half dozen forms at will, but I would like him to be able to turn himself into one or two shapes and back very quickly.

    How would you adjudicate this- both as far as how to make it work and how to affect the stats of the changed forms?

  37. fred
    June 9th, 2010 at 07:48 | #37

    I’d have him spend some points on a shapeshifting ability instead of refinement. :)

  38. T.J.
    June 9th, 2010 at 07:52 | #38

    Man, that’s tough for a starting character who already has -7 from the Wizard template. I guess maybe I’ll just have to rely on thaumaturgy involving a lot of prep work until he has points to spend on a whole second template.

  39. fred
    June 9th, 2010 at 07:57 | #39

    @T.J., there’ve been several long conversations on the forum boards about the topic. You may find other thoughts there. But my take is that at “low” levels you’re either a One Spell Johnny (like the Alphas), or you’re not far enough along in your spellcraft to be able to pull off a very advanced trick like shapeshifting. There might be ways to emulate some of the effects of shapeshifting, but they’ll beat you to crap with all of the effort you have to put into it. (Imagine each use of a power effect provided by shapeshifting as a separate spell-casting event.) The way you lock that kind of effort down to being something that DOESN’T beat you to crap is by actually investing the refresh points in the capability to do it repeatably, reliably, and without a lot of preparation and sacrifice.

  40. T.J.
    June 9th, 2010 at 08:08 | #40

    How many shifts are we talking about to turn into- let’s say a Hawk, anyway? My quick and dirty idea was to just use whatever the refresh cost for the equivalent shapeshifting would be (-6 in this case.) Does that seem way too low?

  41. fred
    June 9th, 2010 at 08:11 | #41

    @T.J., if you’re really rule of thumbing it, I’d count up the shifts of effect, not the refresh points. Using stunt logic, each point of refresh provides about a 2-shift effect — but that’s only as a general principle. That puts your starting cost at 12 shifts. But that’s not really what’s going on, because each power has multiple effects; which effect are you talking about? The ability to shift around all your physical skills? That’s shifts equal to the new value of the skill, each time the new skill is used, etc (or you could spend the 1 point of refresh on Beast Change, at least, and not have to worry about that part).

    Or you could take the alternative track: how much would it take to construct a spell that kills the target? Now redefine the “taken out” result as “okay, instead of dead, you have the following new character sheet”.

  42. T.J.
    June 9th, 2010 at 08:17 | #42

    Even 12 shifts just seems really high, even for low-balling it. I mean, assuming Joe as he appears in Our World is really underestimating his power. Even if we bumped his Lore and his Biomancy power and control up by 2 each, that still wouldn’t put him in a position to take a different animal form with evocation speed every exchange like he did fighting the nagloshii. It seems like there’d have to be an easier way to do that. Unless of course we’re assuming he took each of those forms as a separate shapeshifting template, that is.

  43. fred
    June 9th, 2010 at 08:19 | #43

    @T.J., yeah, I think Billy is seriously underestimating all of the Senior Council in Our World, because the data we have of the Senior Council in action is really scant prior to things like Turn Coat. As the series develops I’d be more inclined to rate the Sr. Council refresh totals in the twenties, easily.

    As far as the Naagloshi fight goes: True Shapeshifting + Modular Abliities = Rapid changes. Then again that was a PLOT DEVICE FIGHT, so it got a big dose of handwavium.

  44. T.J.
    June 9th, 2010 at 08:25 | #44

    Alright, I think I can live with that. I guess I’ll just base the character around picking up that shapechange template down the line, then maybe “trading up” the refresh points into to True Shapeshifting if we ever get into that league. It’ll eat up my ability to take refinement, but I guess that’s fair considering his shapeshifting magic really *is* his refinement.

    Anyway, thanks for the feedback! I don’t think I’ve ever gotten a response that quick and with that much detail on any gaming site before. :)

  45. fred
    June 9th, 2010 at 08:31 | #45

    @T.J., yeah, that’s the line of thinking: sometimes your ‘refinement’ is actually another power. (If I was writing for the game *today*, I’d probably put something in the refinement options like: “Or, maybe you’re actually spending this point of refresh on something else — like Beast Change — as an expression of your practiced magical power.”)

    The trick with any biomancy (which shapeshifting is an advanced form of, really) is that the effects it creates are just that, effects. You want to supercharge your muscles so they lift heavier weights, that’s a spell shift cost equal to the level of Might you want to operate at for lifting; you want that to also mean your punches hit with Weapon:4 strength, that’s another 4 shifts of cost as well. With the spell system, intent precedes mechanics, always. Answer “what’s the *effect* (in terms of “what effect happens this exchange?”) you’re looking for?” first, then find the mechanics that match it. “I want to punch extra hard” “Okay, that sounds like an attack effect, let’s build it that way”.

  46. fred
    June 9th, 2010 at 08:35 | #46

    @T.J., another thing to consider is that maybe this guy sucks at any ritual spellcasting that ISN’T directed towards shapeshifting; maybe he has Evocation, Beast Change, and Wings — and that’s about it. 5 refresh. :)

  47. T.J.
    June 9th, 2010 at 08:53 | #47

    I had considered that, actually. Give him the beast stuff up-front and he can develop into a well-rounded wizard later. It’s an 8 refresh game, so I could even take that and add on Ritual (biomancy) and still come in under par. That or tack on Inhuman Speed as well.

  48. Jonathan
    June 17th, 2010 at 16:51 | #48

    I am seeking someone interested in telling good stories in the Dresden Files RPG over Skype, for an internet campaign. I have players that are willing to play and ready to go but I just need to find someone dedicated to being a good GM and telling good stories. I am looking to play, personally. You can reach me at jonathan.baldridge@gmail.com.

  49. jimofpeace
    June 25th, 2010 at 23:27 | #49

    Will you be putting out a Story Teller’s screen for Dresden Files rpg?

  50. fred
    June 29th, 2010 at 07:02 | #50

    @jimofpeace, we don’t have any plans yet, but we may do this. Can’t say yet.

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