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« Designing Dresden 2 - Hitting the Books | Main | July 8th Updates Post »

Designing Dresden 3 - A Theme for Baltimore
June 29, 2006

(This got a bit too long in writing - thus, the delay - so I'm breaking it up a bit, and starting with the foundation.)

Start with the map. On a national map, we look at Baltimore and can infer a few things. It's coastal mid atlantic, which suggests a certain amount of colonial history. In the three main bands of US immigration (religious in the north, criminal in the far south and mercantile in the middle) it's firmly in the mercantile stripe.

Zooming in a little further, it's clear that Baltimore looks a little squeezed into things, between DC, Philadelphia, and Delaware, all in the shadow of New York. The natural harbor of the Chesapeake Bay seems like a natural city location, but the protection of the harbor is probably a double edged sword, since it takes traffic further out of its away than just going up the river to Philly. This points me to a question: how did Baltimore develop?

I hit some conflicting information right out the bat, with the founding of Baltimore listed as 1706, 1729,1796 and even 1851. That takes some digging, and what I can basically put together is that the port itself was founded in 1706, and at the time, many areas around the bay were called Baltimore. The town was chartered in 1729 (as a tobacco port), incorporated as the city of Baltimore in 1796 and separated from the county in 1851. All that seems kind of later than I originally expected, but a little digging reveals that Maryland of the colonial period simply didn't have the kind of population and industry that required a port of substantial size. Baltimore's growth, in fact, corresponded with the rise of the Revolution, and that's kind of cool.

Is there a theme in there? Something about growth and being a truly American city? Doesn't really ring well. Growth hints at something, but if I really wanted the American Experience as a theme, I probably would have gone with Philadelphia.

So back to the history, I run through and dig up a variety of interesting nuggets. Some ties into the early telegraph and railroad development in the country (It's the B in B&O, after all). Occupied by federal troops during the Civil war because it's loyalties were pretty much in question. Pirates, including Blackbeard, sailed the Bay and there are tales of buried treasure aplenty.

My attention is caught by a great flood in 1868 (Killed 100 people) and a great fire in 1904 (Burned most of the city but, miraculously, killed no one, and spared Fell's Point). The fire in particular seems like it could be part of the magical history. More importantly, I feel like I'm on the edge of a theme. Baltimore seems to lie in the middle of things as the crux of conflict, rather than a point of balance. Fire and water (even land and water - as ports go, it's fairly far inland), north an south. I don't have it yet, but it really seems like the theme needs to revolve around some amount of conflict.

The other thing that does is draw attention to Fell's point. Fell's point is a neighborhood on Baltimore's inner harbor, probably the most colorful of neighborhoods in the city, both in history and in present-day culture. Most of the City's ghost stories center around Fell's point, and it's where Poe did his drinking. Today, it's the neighborhood where's you're likely to find the artsy, funky and weird. It seems very much like the city is grabbing me by the lapels to say "Epicenter of weirdness HERE". That, however, is meat for a whole other post.

As we go forward, the history of Baltimore is full of boom and bust. Shipyards boom for war, and bust when it's done. Neighborhoods flourish, and rot. Every city has patterns of growth and decay, but Baltimore always seems like it's about to emerge from its troubles or is about to slip away forever, and it never quite makes it all the way either way.

And that's what finally clicks. It's not jut a conflict, it's a cycle, a cycle of growth and decay. The theme of the city is about that constantly moving stasis. It gives us the vibrant energy of a Mencken, and the dark depths of a Poe without ever leaving the city limits. Better yet, this is a theme that is _very_ easy to translate into something concrete in the dresdenverse. This seems an excellent expression of the the conflict between the Winter and Summer courts, so a tale of Baltimore will probably hang on assumption of a lot of Fae activity.

This also works on a personal level. I got to Baltimore often enough to recognize it but rarely enough that changes jump out at me, and this cycle is written in its streets. See, the battle against Baltimore's decay has always been a clever, almost heroic one. If nothing else, it's been a personal one - in Baltimore, reclamation tends to take place one block at a time, and happens because some people are stubborn, desperate or greedy enough to take a bad block and make it into a good block by force of will alone. Hearing stories about the dollar houses, and the people who joined together to buy a block of houses, there's just something visceral about it.

Also, I'm a country boy, so I'm always a little leery goings into cities, but I go someplace like New York or DC and there's at least some logic to where I go or don't go. In Baltimore, it's startlingly haphazard. Course, as the joke goes, if you're driving in Baltimore, you can go two places: the harbor, or the cemetery.

That seems eminently workable, and I now have a theme, and enough of a backdrop to start filling in some other gaps.

Posted by rdonoghue at June 29, 2006 02:34 PM

Comments

Not sure if it fits into your theme, but the entire fate of the United States once hinged on Fort McHenry. If the British Navy got past the Fort, the U.S. was finished.

Possibly more in keeping with your theme, this battle was the one that inspired Francis Scott Key to take an old drinking song ("To Anachreon In Heaven") and write "The Star-Spangled Banner" to the same tune.

Posted by: John Olson at July 3, 2006 09:21 AM

Nice update, Rob! I like getting to see inside your head as the setting develops. Thanks for the updates!

Posted by: Marv at July 5, 2006 10:55 PM

Excellent work on researching our fair city! All the "weirdness" factor of Baltimore is exactly what made me choose it for an RPG setting, myself!

That and, like you, I live right outside of it.

Posted by: Jason at July 9, 2006 10:57 AM

I love it! I went down to Baltimore a couple of years ago for a medical conference and the wierdness vibe I got was really clear. I like how everything is recycled in the city-an old factory becomes a bookstore, a fort becomes a park for families, the harbor changes from a pirate den to a tourist and art filled walkway.

I really want to see what is going to happen here!

Posted by: DireSquirrel at July 13, 2006 01:23 AM

As a little further color, you have about a 3 mile radious area of baltimore in the northwest, covering both the county and city, which is an Eruv(that means that it's ok to carry stuff around on the sabbath and other holy days).

That makes it a perfect center for 'kabbalistic' magic garbage if your making a Dresden files type campaign. After all, in a world of magic, what ELSE would a big, ritually enscribed(using power lines, rope, etc to in order to mark the boundries), 3 mile radious area be but some sort of big ritual keeping evil spirits out?

Posted by: gm at July 14, 2006 10:50 PM

Fell is an ancient English word which approximately means "evil" or " lethal". "Evil's Point" sounds like a fun place to be.

Posted by: Harlan Quinn at August 5, 2006 09:05 PM

You should also go up the coast about to places like Gunpoweder Falls and the like and toss in Aberdeen Proofing Grounds that place has a long history aswell and plenty for Decay to boot. Trust me I spent enough time in the place. Just something to think about.

Posted by: B.D. at September 27, 2006 08:40 PM

Just wanted to say that you're doing an amazing job here. I'm a Brit with very limited knowledge of the US and I'm starting to feel that I could run a game here!

Posted by: Sara at February 15, 2007 06:05 PM

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