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The Books Ship Out June 30th

June 7th, 2010 by fred

It’s finally happening!

We’re far enough along, and enough things have fallen into place, that we can say this for sure: the books will start shipping on or around June 30th (basically, the week after we get back from Origins). This is true with our distributors as well, so at least in the USA, that should mean customers who’ve preordered from the Evil Hat webstore or from their friendly local game store will see the books arrive in early July.

Of course, if you’re not a preorder-er and want to fondle the books first before buying, come see our booth at Origins 2010, where they’ll be making their first public appearance. :)

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No Perpetual Mojo Machines?

June 2nd, 2010 by fred

Lead system developer Lenny Balsera posted this over on the FateRPG Yahoo! Group just recently, and I thought it deserved a wider audience. This is in response to a thread discussing the ins and outs of creating an “alchemist”/item-factory type of character:

So, just to get this out there right off the bat: there is no perpetual mojo machine in the Dresden Files for mortals. Hence, there are no wizards who function as magical item factories.

Items take energy, like all magic does. Magical energy fades. Hence, most items require periodic “maintenance”, as in, the routine infusion of energy from some source. Items like the Swords of the Cross (and most other items of power) don’t count against this limitation, because their mojo is provided by the Almighty, who has, from a mortal perspective, basically unlimited mojo. Humans aren’t so lucky, at least not as individuals.

The limited slots thing is a direct result of not wanting to make that maintenance boring and mechanistic, by deciding instead that there’s only so much slots’ worth of stuff the wizard could be maintaining simultaneously.

(That means Luccio probably has a *lot* of Refinement going just to Item Slots, or the wizard character has assumed the cost another way by taking it as an item of power.)

However….

There is a way to make a specialist wizard who can provide items to his friends (aka the PC group) on a regular basis. Consider the following build:

  • A wizard who devotes all his starting Item Slots from both Thaum and Evo into Enchanted Items will have eight (!) Enchanted Item Slots, because Focus Item Slots trade into them at a rate of 1:2.
  • Every point of Refinement could potentially net you four more (!) Enchanted Item Slots.
  • If you max out Lore at character creation (probably meaning Superb), every enchanted item you craft will automatically be able to bring an effect strength of 5 shifts. Five. Shifts.
  • All it costs you is one point of item strength to make enchanted stuff for other people (p. 279). It still takes your slot, yes, but others can use it. So, your friends can use magic items with an automatic effect strength of four shifts. That’s enough for Great (+4) block or Armor:2 defensive items right out of the gate.
  • I’m not even counting bonuses from Crafting thaumaturgy specialization.

You’ll probably note that this means the wizard has no focus items, so he’ll be doing his evocations routinely at skill level. That’s the price he pays for the awesome I just laid out above. On the other hand, he’s basically the localized magical equivalent of James Bond’s Q Branch and Batman, with the potential for sixteen (!) Enchanted Item Slots (Wizard stuff + 2 refresh sunk into Refinement) in a Submerged-level game.

Whuf.

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Feast Your Eyes, My Pretties

May 28th, 2010 by fred

Just got an update from the printing plant. Here’s some peeks at the books as they’re getting printed and assembled. Have a good (three day) weekend, folks!

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Evil Hat Gaming at Origins Update

May 20th, 2010 by fred

We haven’t gotten word yet that event registration is open/working on the Origins website, but we have gotten event numbers and partial location information for the games.  Here’s the update!

UPDATE: Latest word from the Origins folks is “Origins announces the opening of Event Registration for Origins Game Fair 2010. You can begin registering for events at the following times: Tabletops – Wednesday, May 26 at Noon Eastern Time. Role-playing – Thursday, May 27 at Noon Eastern Time. All other events – Friday, May 28 at Noon Eastern Time”

Event # Event Name Day / Time Location GM Game System
3001 The Dracula Killings 1 WED 12:00 PM TBD Jeremy Clifton DFRPG
6223 Beauties, Blood and Beasts 1 WED 2:00 PM Fairfield 7 Jae Walker DFRPG
7104 The Century Club and the Day of Myth 1 WED 5:00 PM TBD David Wendt SOTC
3000 The Dracula Killings 2 THU 11:00 AM TBD Jeremy Clifton DFRPG
6243 Capital Chaos 2 THU 2:00 PM Fairfield 4 Tom Cadorette DFRPG
6647 Greek Week 2 THU 2:00 PM Fairfield 5 Morgan Ellis DFRPG
6222 Beauties, Blood and Beasts 2 THU 2:00 PM Fairfield 3 Jae Walker DFRPG
7105 The Century Club and the Talons of Fear 2 THU 5:00 PM Clark 6 David Wendt SOTC
7160 The Sterling Apartments 2 THU 6:00 PM Clark 9 Matthew McFarland DRYH
6610 First Down and Hell to Go 2 THU 8:00 PM Clark 10 Tate Ricker DFRPG
6790 Major Problem, Minor Talents 2 THU 8:00 PM Fairfield 8 Morgan Ellis DFRPG
6062 A Night at the Opera 3 FRI 10:00 AM Clark 3 Tate Ricker DFRPG
7184 Vacant Streets 3 FRI 11:00 AM Marion 1 Jonathan Hixson DFRPG
6831 Neutral Grounds 3 FRI 12:00 PM Clark 8 Clark Valentine DFRPG
6242 Capital Chaos 3 FRI 2:00 PM Clark 2 Tom Cadorette DFRPG
6492 Ethereal Pillars: A Dresden Files RPG Adventure 3 FRI 2:00 PM Clark 1 Michelle Lyons DFRPG
6789 Major Problem, Minor Talents 3 FRI 2:00 PM Clark 3 Morgan Ellis DFRPG
7120 The Doom of Damocles 3 FRI 8:00 PM Clark 3 Morgan Ellis DFRPG
6066 A Penny-Farthing for My Thoughts 3 FRI 9:00 AM Clark 1 Tom Cadorette APFMT
6665 Halftime Hexes 4 SAT 1:00 PM Morrow 4 Joe Tortuga DFRPG
6609 First Down and Hell to Go 4 SAT 10:00 AM Fairfield 6 Tate Ricker DFRPG
7185 Vacant Streets 4 SAT 11:00 AM Fairfield 9 Jonathan Hixson DFRPG
6221 Beauties, Blood and Beasts 4 SAT 2:00 PM Morrow 7 Jae Walker DFRPG
6646 Greek Week 4 SAT 2:00 PM Clark 2 Morgan Ellis DFRPG
7145 The Princess Bride 2: Vizzini’s Revenge 4 SAT 2:00 PM Morrow 9 Tom Cadorette S7S
6064 A Night at the Opera 4 SAT 6:00 PM Fairfield 8 Tate Ricker DFRPG
7121 The Doom of Damocles 4 SAT 8:00 PM Clark 8 Morgan Ellis DFRPG
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Game Geeks Reviews the Preorder Edition

May 13th, 2010 by fred

Kurt from Game Geeks reviews the preorder edition of The Dresden Files RPG:

Have you seen (or published) a text, audio, or video review of the game? Let us know!

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Finding Evil Hat at Origins

May 12th, 2010 by fred

Evil Hat — and the Dresden Files RPG — will be in booth #418 at Origins Game Fair.

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Bonus Content Preview on Flames Rising

May 6th, 2010 by fred

Jenny Greenteeth has dropped on by over at the Flames Rising website.

Drop on by and have a swim — if you dare.

Flames Rising Jenny Greenteeth Preview

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A Peek Into Our World: AAAA Wizardry

May 4th, 2010 by fred

One of the things we’ve been really excited to include in Volume 2 of the Dresden Files RPG, Our World, is a short story written by Jim Butcher. We figured you might want a taste of it, so here’s the first quarter of the story. Naturally, if you want to read more, we hope you’ll pick up a copy of Our World from the Evil Hat webstore!

Here’s the preview. Enjoy!

AAAA Wizardry
by Jim Butcher

The first thing I thought, looking at the roomful of baby Wardens, was They all look so darned young.  The close second was, My God, am I getting old?

“Okay, children,” I said, closing the door behind me.  I had rented an alleged conference center in a little Chicago hotel not too far from the airport, which amounted to a couple of rooms big enough for twenty or thirty people—if they were friendly—plus several dozen chairs, and a few rickety old folding tables.

They didn’t even provide a cooler of water—just directions to their vending machines.

After me and my fellow Warden-Commander in the United States, Warden Ramirez, had gotten done learning the little Warden-kind up on their mayhem, for the sake of getting them killed in a war as quickly as possible, we thought it might be nice to give them a little instruction in other things, too.  Ramirez was going to cover the course on relations with mortal authorities, which made sense—Ramirez got on just fine with the cops in LA, and hadn’t been shot by nearly as many law enforcement personnel as I had.

The kids had all come to Chicago to learn about independent investigation of supernatural threats from me—which also made sense, because I’d done more of that, relative to my tender years, than any other wizard on the planet.

“Okay, okay,” I said to the room.  The young Wardens became silent and attentive at once.  No shock, there—the disruptive ones who didn’t pay attention during lessons had mostly been killed and maimed in the war with the Red Court.  Darwin always thought that it paid to be a quick learner.  The war had simply made the penalty for not learning quite a bit steeper.

“You’re here,” I said, “to learn about investigating supernatural threats on your own.  You’ll learn about finding and hunting Warlocks from Captain Luccio, whenever the Reds give us enough time for it.  Warlocks, our own kind gone bad, aren’t the most common opponent you’ll find yourself facing.  Far more often, you’re going to run up against other threats.”

Ilyana, a young woman with extremely pale skin and eyes of nearly white ice-blue, raised her hand and spoke in a clipped Russian accent when I nodded to her.  “What kinds of threats?” she asked.  “In the practical sense.  What foes have you faced?”

I held up my hands and flipped up a finger for each foe.  “Demons, werewolves, ghosts, faeries, fallen angels, Black Court vampires, Red Court vampires, White Court vampires, cultists, necromancers,” I paused to waggle one foot, standing with three limbs in the air, “zombies, specters, phobophages, half-blood scions, jann…”  I waved my hands and foot around a bit more.  “I’d need to borrow a few people to do the whole list.  Get the picture?”

A few smiles had erupted at my antics, but they sobered up after a moment’s consideration.

I nodded and stuck my hands into my pockets.  “Knowledge is quite literally power and will save your life.  When you know what you’re facing, you can deal with it.  Walk into a confrontation blind, and you’re begging to get your families added to the Wardens’ death-benefits list.”  I let that sink in for a few seconds before continuing. “You can’t ever be sure what you’re going to come up against.  But you can be sure about how to approach the investigation.”

I turned to the old blackboard on the wall behind me and scribbled on it with the stub of a piece of chalk.  “I call it the Four As,” I said, and wrote four As down the left side of the board.  “Granted, it doesn’t translate as neatly to other languages, but you can make up your own native-tongue mnemonic devices later.”  I used the first A to spell “Ascertain.”

“Ascertain,” I said, firmly.  “Before you can deal with the threat, you’ve got to know that it exists, and you’ve got to know who the threat’s intended target is.  A lot of times, that target is going to cry out for help.  Whatever city you’re based in, it’s going to be your responsibility to work out how best to hear that scream.  But sometimes there’s no outcry.  So keep your eyes and ears open, kids.  Ascertain the threat.  Become aware of the problem.”

* * *

My car didn’t make it all the way to Kansas City.  It broke down about thirty miles short of town, and I had to call a wrecker.  I had planned on being there before dark, but between walking eleven miles to find an increasingly rare pay phone and dumping most of my cash into a tow-truck driver’s pocket, and the collapse of an office computer network that delayed picking up a rental car for an extra hour and a half, I wound up pulling to the curb of a residential address a couple of minutes before nine in the evening.

I’d gotten the address from a contact on the Paranet—the organization made up mostly of men and women who didn’t have enough magical power to be accepted into the ranks of the White Council or to protect themselves from major predators, but who had more than enough mojo to make them juicy targets.  For the past year, I and others like me had been working hard to teach them how to defend themselves—and one of the first things they were to do was notify someone upstream in the Paranet’s organization that they were in trouble.

One such call had been bucked up to me, and here I was, answering.

Before I had closed the door of the car, a spare, tense-looking man in his forties came out of the house and walked quickly toward me.

“Harry Dresden?” he called.

“Yeah,” I said.

“You’re late.”

“Car trouble,” I said.  “Are you Yardly?”

He stopped across the hood of the car from me, frowning severely.  He was average height, and wore most of a business suit, including the tie.  His black hair was cut into a short brush.  He looked like the kind of guy who solved his problems through ferocious focus and mulish determination, and who tolerated no nonsense along the way.

“I’m Yardly,” he said.  “Can you show me some ID?”

I almost smiled.  “You want to see my American Association of Wizards card?”

Yardly didn’t smile.  “Your driver’s license will do.”

“If I was a shapeshifter,” I said, passing him the license, “this wouldn’t help.”

Yardly produced a little UV flashlight and shined it onto the license.  “I’m more concerned about a simple con man.”  He passed me the license back.  “I’m not really into my sister’s group.  Whatever they are.  But she’s had it rough lately and I’m not going to see her hurt any more.  Do you understand?”

“Most big brothers stop making threats about their little sisters after high school.”

“I must be remedial,” Yardly said.  “If you abuse Megan in any way, you’ll answer to me.”

I felt my mouth lift up on one side.  “You’re a cop.”

“Detective Lieutenant,” he said.  “I asked Chicago PD for their file on you.  They think you’re a fraud.”

“And you don’t?”

He grunted.  “Megan doesn’t.  I learned a long time ago that a smart man doesn’t discount her opinion out of hand.”

He stared at me with hard and opaque eyes and I realized, in a flash of insight, that the man was tense because he was operating on unfamiliar ground.  You couldn’t read it in his face, but it was there if you knew what to look for.  A certain set of the shoulders, a twitch along the jawline, as if some part of him was ready to whirl around and sink his teeth into a threat that he could feel creeping up behind him.

Yardly was afraid.  Not for himself, maybe, but the man was terrified.

“Megan says shrinks can’t help with this one,” he said quietly.  “She says maybe you can.”

“Let’s find out,” I said.

* * *

Want to learn more? Class continues inside Our World — preorderable now from the Evil Hat webstore (and on sale in PDF-only format too)!

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Dresden Files Preorder PDFs Updated!

May 3rd, 2010 by fred

Just a quick update to let everyone who preordered the Dresden Files RPG that we’ve updated the PDFs on our webstore. If you’ve already preordered the DFRPG there, you can now download the latest version, which will match the print version shipping in early July.

Here’s how:

- Go to the Evil Hat webstore: http://www.evilhat.com/store/
- Click login and enter your credentials
- On the resulting page, click on My Account
- On the resulting page, you should see a list of all your purchases
- When you click on “view” for your preorder you should see a download button for each product

If you’ve preordered through your local retailer, taking advantage of our instant PDF program, patience please! We’ll be getting the new versions of the PDFs out to all the retailers participating in our program very soon. You may need to inquire with them directly about getting the update; please give them a few days before doing so.

If you haven’t purchased the RPG yet because you’ve been waiting for the PDF-only version, we will be listing the PDF-only version of the game as well shortly. It’ll just take us a little while to get that set up.

Thanks again for showing your support of Evil Hat with your preorders. We truly appreciate it

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Designer’s Corner: Thaumaturgy and the Value of Playtesters

April 27th, 2010 by fred

Today on Designer’s Corner, Lenny talks about part of the magic system — and our playtesters.

While they’re doing me the favor of letting me post to this fine blog, I want to take the opportunity to shout out to our two big rounds of playtesters for the game. The bleeding alpha and the burning alpha both provided a large amount of thorough, mindful feedback and questions, to the point where I ended up not being as visible and conversant a presence to them as I’d have liked… because I was so damn busy fixing the game based on what they pointed out to me. My debt to them is immense.

To illustrate how vast their influence was, I want to tell you a story about thaumaturgy. (Storm Front spoilers ahead.)

Read more…

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