Character Types

December 15th, 2008 Leave a comment Go to comments

It’s our goal to support as many types of characters as possible for the Dresden Files RPG.  Ultimately what limits the kinds of character templates available as PCs is simple: it’s a question of whether or not the type of creature represented has so much power it loses any capacity for the mortal gift of free will.  Free will is what makes PCs — and heroes — possible in the Dresdenverse.  And when you lose it all, that’s when the dictates of nature take over.  When wizards fall too far into the black or reach too high for power, when changelings make the choice to become full blooded fae, when a politician makes every moral compromise necessary to take the reins of influence,  that’s when they stop being people and start to resemble monsters.  It’s a slippery slope that’s all too easy to slide down.

To give an idea of what characters we’ll be supporting in the game, we’re doing a series of posts on our blog covering each of the character types. You can find the series to date, here.

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  1. dante
    March 23rd, 2010 at 07:14 | #1

    On one page or site or somthing,it said that if you have left over refresh buy more skill bars in like great. now if this is even do able, can you get more at submerged? yet another of the never ending onslaught of my questions

  2. fred
    March 23rd, 2010 at 07:30 | #2

    @dante, I barely understand that question. :) Refresh does not turn into skill points in any way, though you can spend it on stunts which give situation specific bonuses to certain skills.

  3. dante
    March 23rd, 2010 at 14:47 | #3

    lol,thats thats what i was trying to say,thank you and sorry for the confusion

  4. dante
    April 11th, 2010 at 11:20 | #4

    i was looking at my buds pdf, and i saw that it said you should use eop for a scion, and that was really all i got to read about scions, how does a scion relate to an Eop? meaning how is a scion an eop? i was a little confused

  5. fred
    April 11th, 2010 at 11:31 | #5

    @dante, mainly we were saying that the templates aren’t any different, even if the origin of the powers the character has are. (Or you could look at it this way: a scion is an emissary of power by blood rather than by undertaking.)

  6. dante
    April 11th, 2010 at 12:02 | #6

    oh, okay thanks yet again fred

  7. Mr. Valintine
    July 6th, 2010 at 00:37 | #7

    Before I say anything Im looking forward to the game good job

    And Im having a problem between my friends the player and the GM. The player want to be a Fist of God (Knight of the Cross) and create a fourth sword while there were only three swords they wont stop arguing about it and its driving me bat shits. So I want to know do you have to make a fourth sword or do you take one up. Thank you

  8. fred
    July 6th, 2010 at 06:50 | #8

    @Mr. Valintine, if the GM says it’s not it’s not. If the GM says it is it is. That’s how things work, there. That said, what’s wrong with the two “free agent” swords that aren’t currently claimed (they’re in Harry’s custody, sure, but it shouldn’t be hard to come up with a story whereby a character is selected to bear one of them)?

  9. Mr. Valintine
    July 16th, 2010 at 00:14 | #9

    Ok thank you for clearing that up

  10. Chris M
    December 30th, 2010 at 12:30 | #10

    I’m thinking about adding a power level of “Deep” (in keeping with the analogy) to my personal campaign, with 12 refresh and 40 skill points, to allow for a bit more power and flexibility, in addition to creating some templates from other supernatural sources (i.e. an Immortal from Highlander, for example). What’s neat, is that the needed abilities are already IN the DFRPG, I didn’t have to create new ones and risk unbalancing additions.

  11. jonathan
    December 31st, 2010 at 20:43 | #11

    does anyone know if a half-dragon counts as an emissary of power?

  12. fred
    December 31st, 2010 at 23:21 | #12

    @jonathan, sure — that’s a scion

  13. Victor
    January 4th, 2011 at 14:07 | #13

    I was thinking about creating a jade court vampire template. They would have feeding dependency (obviously), but they would feed through combat. Their only powers would be inhuman speed and recovery (possibly supernatural for either, based on the vampire’s experience), with the catch being unarmed combat. They would have a spirit, kind of like the white court’s hunger, but less inclined to kill, housed in a jade armband (hence jade court). Jade court vampires are made, not born, and one has to go through a trial of unarmed combat against a jade court member first. To be “cured”, one has to lose in a form of ritual combat to a non-jade court vampire. They would all know a secret martial art that capitalizes on the speed of the race, and several others. Also, they would all be banned, or possibly unable, to use weapons of any kind. Please tell me what you think.

  14. MR.C
    February 5th, 2011 at 10:37 | #14

    A type should be half-vampire

  15. fred
    February 5th, 2011 at 10:43 | #15

    @MR.C, good, because we have two half-vampire templates. :)

  16. TheDL
    February 9th, 2011 at 23:26 | #16

    is the Game world placed just in Chicago or can it be anywhere in he know… and maybe unknown cities of society?

  17. fred
    February 10th, 2011 at 07:58 | #17

    @TheDL, anywhere! The game includes a chapter on city creation.

  18. Zankabo
    May 1st, 2011 at 07:39 | #18

    You could also take an idea from other sources. You could be a holy warrior with a different weapon. Check out ‘Knight of the Word’ by Terry Brooks for some ideas.@Mr. Valintine

  19. Prussian
    April 24th, 2012 at 17:03 | #19

    I’m new to the universe and curious if it would be possible to make a friendly Red Court Vampire. Not ‘friendly’ per say of course, just not blatantly hostile. A kind of disenfranchised vampire if you would, bored with politics and powers, considering him/herself a self-proclaimed outcast of vampire society, and very content to stay in the darker depths of cities, feeding off the occasional lost human, and working on the advancement of science/magic, only emerging from it’s ‘lair’ to feed or gather further essentials for it’s research.

  20. MDS
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