Characters: Wizard
Our series on character types concludes with the one you’ve been waiting for — the wizard. Read on!
Wizard
The full wizard in action is a terror to behold. His is an ancient bloodline, heir to the magics of old and able to command their full array; given enough time and preparation, there is very little to limit what a wizard can accomplish beyond the fetters of his own belief in what he can do.
In short, a Wizard of the White Council is a lean, mean, arcane ass-kicking machine.
HARRY: Boo yah!
The power comes at a price. Wizards are practically walking contraband, the way their own White Council watches over them. The Council’s policemen, the Wardens, are particularly vigilant (or at least were until things got… interesting) about making sure that all known wizards walk the straight and narrow. The Laws of Magic were laid down for a reason, and it’s the capabilities of the mortal wizard that made them necessary.
Plus there’s that little problem of a raging, ongoing war between the vampires and the wizards, brought on by one of the White Council’s own members. Players of wizard characters who are not active in their support of the White Council’s war efforts will need a damn fine reason for why they aren’t off fighting the good fight. That’s not to say that there aren’t plenty of such reasons — but the war is so big, so far-reaching, it simply can’t be ignored.
Every wizard is different, with his or her own special aptitudes and approach to magic, but they are all potentially powerful individuals with a common core set of abilities. They stand with a foot in each world — the mundane and the magical — and are the object of deep interest by a variety of organizations, from the White Council of Wizards, to the Courts of the Faerie and Vampires, to the mortal police and the mafia, and more.
Musts: A wizard must have a high concept aspect that declares his or her nature as a wizard (e.g., WIZARD FOR HIRE or FAVORITE SON OF THE WHITE COUNCIL). In addition, the character must take the following supernatural abilities:
- Evocation
- Thaumaturgy
- The Sight
- Soulgaze
- Wizard’s Constitution
See the power descriptions for more details. Players of spellcasting characters should take some time to work out their most often used, practiced spells before play.
Options: Wizards may (and in fact, should at least once) take the Refinement ability as many times as they can afford, even multiple times for one particular mode of spellcasting (Thaumaturgy or Evocation).

Of all the known vampire courts, the White Court vampires perhaps appear to be the weakest, but they are no less deadly. They are also the closest to mortals in behaviors and predilections-but they might best be seen as a separate race, able to interbreed with humans (White Court vampires are born, not made — it’s hereditary). They feed on the strong emotions of their victims, though not always to the point of death, and they can excite these emotions in them as well. Adept at manipulation, White Court vampires rarely take action directly, preferring to act through catspaws and patsies.
The Dresdenverse is rife with shapeshifters of all stripes, with very few of them human in origin. But there are those humans who have learned (or were simply born with the capability) to take on the form of a beast-when that beast is a wolf, we call them werewolves, but there are many other were-forms out there, I’m told. The animal in question isn’t supercharged or innately magical (other than the fact that it has a human intellect kicking around in its noggin), but with some practice, the shapeshifter can use it as easily as his or her human form, within the limits of what that animal can do. Unlike a few other types of beast-changers (lycanthropes and loup garou in particular), most were-form shifters are entirely in control of their change. There’s no full moon business going on with us.
Faith has power in the Dresdenverse, where the strength of your belief can-when focused properly-turn back the tide of darkness. There are special mortals among us whose belief is so strong that it crosses into the territory of true supernatural power. These mortals might be called true believers, for lack of a better term.
“Sorcerer” is a near-pejorative term that many on the White Council use to describe “full spectrum” spell practitioners who don’t have the bloodline, access, resources, and training that a Wizard of the White Council has. The inherent sneer has perhaps a little merit, as often these versatile spell-slingers are self-taught or-let’s face it-at least dabbling in some grey if not outright black areas of magic in order to get a leg up. This fairly common moral flexibility turns into a slippery slope in short order. Victor “Shadowman” Sells from the Storm Front casefile is one such example of a sorcerer gone too far into the nasty to make it back out with his soul intact.
Red Court vampires — nasty bat-things that live inside an apparently human (and typically gorgeous) flesh-mask, drool addictive narcotic venom, and feed on blood — are able to infect humans, putting them on a potentially inevitable path towards becoming a full-on vampire. These infected individuals possess some of the same capabilities as the monsters that bit them-at least at a junior-level capacity.
Let’s get this clear up front: lycanthropes are not werewolves-though they share some traits in common. But where werewolves change their bodies to take on power, lycanthropes change only their minds, aligning their thoughts and senses with those of a beast. While this isn’t as scary as a man turning into a wolf right in front of you (at least at first), they can still mess you up all nasty-it’s thought that lycanthropes are what gave birth to tales of Viking berserkers. Add to this the fact that a pack of lycanthropes in close proximity to one another have a near-telepathic link, giving them a sort of group-mind advantage, and you’re looking at some serious badasses here.
As far as we know, each Court of Faerie-Winter and Summer-have only one knight each, a mortal granted some measure of the power of his or her patron Court and charged with making certain the Court’s interests are well-represented in the world of mortals and beyond. For the Winter Court at least, the position is not generally known to be a long-term one, and employment is terminated on case of death alone.
Recent Comments