<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Dresden Files RPG &#187; interview</title>
	<atom:link href="http://www.dresdenfilesrpg.com/tag/interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dresdenfilesrpg.com</link>
	<description>Bringing the World of Jim Butcher's Dresden Files to the Tabletop</description>
	<lastBuildDate>Tue, 20 Jul 2010 18:47:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Dresden Files Burning Alpha Reports and Interview on Narrative Control</title>
		<link>http://www.dresdenfilesrpg.com/2008/11/26/dresden-files-burning-alpha-reports-and-interview-on-narrative-control/</link>
		<comments>http://www.dresdenfilesrpg.com/2008/11/26/dresden-files-burning-alpha-reports-and-interview-on-narrative-control/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 20:04:26 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[playtest]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/2008/11/26/dresden-files-burning-alpha-reports-and-interview-on-narrative-control/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>Hey folks!  We&#8217;ve had our heads down &#038; nose to the grindstone for a while, trying to deal with the Dresden Files RPG Entropy Curse Effect (more on that in a later post) and watching the Burning Alpha play itself out.</p>
<p>That said, we wanted to call your attention to a series of podcasts over on Narrative Control.  These guys were part of the Burning Alpha and give the game some good attention. (That said, a lot of our playtesters got caught up in city creation more than anticipated &#8212; something we&#8217;re working on in our current revisions &#8212; so you&#8217;ll be seeing a fair amount of that in this round, too.)</p>
<p>Here&#8217;s a guide to the Dresden Files Burning Alpha episodes on Narrative Control:</p>
<p>Title: Episode 3: City Creation – Part 1<br />
Topics: Picking a City and Themes<br />
Link: <a href="http://www.narrativecontrol.com/index.php?post_id=380416">http://www.narrativecontrol.com/index.php?post_id=380416</a></p>
<p>Title: Episode 4: City Creation – Part 2<br />
Topics: People and Places<br />
Link: <a href="http://www.narrativecontrol.com/index.php?post_id=382891">http://www.narrativecontrol.com/index.php?post_id=382891</a></p>
<p>Title: Episode 10: Actual Play Report<br />
Topics: Compels and Fate Chip Economy<br />
Link: <a href="http://www.narrativecontrol.com/index.php?post_id=400612">http://www.narrativecontrol.com/index.php?post_id=400612</a></p>
<p>And here&#8217;s where they talk with Evil Hatter Fred Hicks:</p>
<p>Title: Episode 13: Interview with Fred Hicks<br />
Topics: Points of Tension, System and Setting Integration, Advancement System, Stunts and Damage<br />
Link: <a href="http://www.narrativecontrol.com/index.php?post_id=407242">http://www.narrativecontrol.com/index.php?post_id=407242</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dresdenfilesrpg.com/2008/11/26/dresden-files-burning-alpha-reports-and-interview-on-narrative-control/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Evil Hat Interview and Playtest Update</title>
		<link>http://www.dresdenfilesrpg.com/2008/01/11/evil-hat-interview-and-playtest-update/</link>
		<comments>http://www.dresdenfilesrpg.com/2008/01/11/evil-hat-interview-and-playtest-update/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 18:58:00 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[chad]]></category>
		<category><![CDATA[fred]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[playtest]]></category>

		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/2008/01/11/evil-hat-interview-and-playtest-update/</guid>
		<description><![CDATA[Hey folks, and welcome back from the holidays! Fred Hicks, Chad Underkoffler, and Leonard Balsera got interviewed recently by RPG Virtual Tabletop. We say a few things about the Dresden Files RPG in the interview, so run on over and give it a read. In playtesting news, we&#8217;ve gotten over 600 (not-spam!) applications since the [...]]]></description>
			<content:encoded><![CDATA[<p>Hey folks, and welcome back from the holidays!</p>
<p>Fred Hicks, Chad Underkoffler, and Leonard Balsera got interviewed recently by RPG Virtual Tabletop.  <a href="http://www.rpgvirtualtabletop.com/articles/article13.html">We say a few things about the Dresden Files RPG in the interview</a>, so run on over and give it a read.</p>
<p>In playtesting news, we&#8217;ve gotten over 600 (not-spam!) applications since the we opened up the door for it in late 2007.  Thanks very much to everyone who submitted an application &#8212; and rest assured, even if we don&#8217;t end up selecting you at some point in the process, we&#8217;ll be doing what we can to show our appreciation for you taking the time &amp; effort to fill out those applications as we get closer to publication.</p>
<p>Of those 600+ folks, we&#8217;ve narrowed the field down to less than 5% (about 30) applicants to get an opportunity to participate in our first phase: the &#8220;bleeding edge alpha&#8221;.  These folks are the ones who are going to get an experience most like seeing how sausage gets made, and honestly we don&#8217;t envy them their jobs.  The documents are still messy and occasionally disorganized, not to mention incomplete, and we&#8217;re going to be relying heavy on these folks&#8217; familiarity with Spirit of the Century so we can shorthand some parts of the system for them (&#8220;like SOTC, only something nasty can eat your face as follows!&#8221;)</p>
<p>This is just the first step of <em>many</em> we have planned.  Eventually we&#8217;ll get past the bleeding edge and on into an alpha-test proper.  Once we get past the alpha stage, we&#8217;ll start one (of possibly several) beta tests.  How long will it take?  We aren&#8217;t Cassandra, people &#8212; and besides you&#8217;d never believe us!</p>
<p>Still, if you put in an application and haven&#8217;t heard from us, *don&#8217;t despair*.  We may yet have use for you in the months to come.  And regardless, as I said, we will be saying *thank you* in some way once we&#8217;re past all of this, whether you end up as a playtester or not!</p>
<p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save"><img src="http://www.dresdenfilesrpg.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
			<wfw:commentRss>http://www.dresdenfilesrpg.com/2008/01/11/evil-hat-interview-and-playtest-update/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Rob and Fred talk about Shield Bracelets on The Master Plan</title>
		<link>http://www.dresdenfilesrpg.com/2007/04/20/rob-and-fred-talk-about-shield-bracelets-on-the-master-plan/</link>
		<comments>http://www.dresdenfilesrpg.com/2007/04/20/rob-and-fred-talk-about-shield-bracelets-on-the-master-plan/#comments</comments>
		<pubDate>Sat, 21 Apr 2007 06:39:00 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/2007/04/20/rob-and-fred-talk-about-shield-bracelets-on-the-master-plan/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>Rob and Fred talk about the difficulties in implementing a good Shield Bracelet on the Master Plan podcast:</p>
<p><a href="http://masterplan.libsyn.com/index.php?post_id=205740">http://masterplan.libsyn.com/index.php?post_id=205740</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.dresdenfilesrpg.com/2007/04/20/rob-and-fred-talk-about-shield-bracelets-on-the-master-plan/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Evil Hat Interview on RPG Blog</title>
		<link>http://www.dresdenfilesrpg.com/2005/05/07/evil-hat-interview-on-rpg-blog/</link>
		<comments>http://www.dresdenfilesrpg.com/2005/05/07/evil-hat-interview-on-rpg-blog/#comments</comments>
		<pubDate>Sat, 07 May 2005 20:14:11 +0000</pubDate>
		<dc:creator>fred</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://www.dresdenfilesrpg.com/2005/05/07/evil-hat-interview-on-rpg-blog/</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>Zachary from RPG blog asked Evil Hat if they&#8217;d answer twenty questions about Fate, game design, and the Dresden Files RPG.  <a href="http://rpgblog.typepad.com/rpg_blog/2005/05/the_fate_interv.html">You can find the interview here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.dresdenfilesrpg.com/2005/05/07/evil-hat-interview-on-rpg-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
