Wow, time passes when your nose is to the grindstone.
It’s Ryan again, posting up another project update. Everyone on the project is pretty hard at work, and while it’s hardly exciting to type “so, we’re still working!” it is exciting to be in that state. Fred’s been tweeting about working on the magic & spellcraft chapter, and Lenny & I have been pushing to revise the various chapters, incorporating playtester feedback. Amanda & Adam have been taking the drafts and working on them as fast as we can get them out. Overall, we’re working like a well-oiled machine.
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art, jennifer rodgers, status
Hi, it’s Ryan again. It’s been a few weeks since the last update, so it’s time to give you the Dresden Files RPG skinny!
The last update was pretty lengthy, since I had all sorts of news to share. This one will be shorter, but not because we’re lying down on the job! Indeed, we’re hard at work going through the revision process on most of the chapters – particularly the basics, like Aspects & Skills. A lot of the text was inherited from Spirit of the Century, so we’ve been going through and fix any inaccuracies that came up in tweaking FATE for the Dresden Files. Combine that with our editors hard at work going through the drafts we give them, and there’s a lot of work going on but not a lot to blog about.
Still, I have a couple neat points. One is that going back through chapters like Aspects has given us a neat opportunity. Often, we’ll get on the FATE mailing list or on various forums about how aspects work, such as if you can, as a player, compel an NPC’s aspect (which, by the way, you effectively can – check out “To Catch a King (Tagging for Effect)” on p. 42 of Spirit of the Century). Given the last couple years of experience in answering these questions, we’re going through the text to see how we could better present these options to players, focusing in part on making sure the terminology makes sense in the face of three years of public “playtesting”.
Lenny’s looking forward to talk about such things on the site in the future, though probably not often – we want him working on the book first and blogging second!
The other is that I got a chance at Dreamation to sit down with Jennifer Rodgers. She shared with me some pieces that are still in progress, and I have to say I’m always stunned by her work. But rather than tell you, let me show you one:
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art, jennifer rodgers, lenny, status, system
February 1st, 2008 by fred

From the inestimable Jennifer Rodgers, one of the artists we have on board for the RPG.
In other playtesting news, the “bleeding alpha” group is tearing into the rules, making Dresdenified cities, and working through some core components of the system. We’ve still got many more weeks to keep swinging at it, but the initial response is pretty good.
Keep an eye around the blogosphere, you might even see a few of them talking about it!
Talk about this over on the Jim Butcher forums
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art, jennifer rodgers
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