Old World Order: The White Council
The White Council
The White Council is a signatory of the Unseelie Accords and serves as the “supernatural nation” for all mortal wizardkind. It is composed of wizards from all nations, and the Senior Council (its governing body) ensures that most wizards in the world respect the Laws of Magic and disposes of the ones who don’t (via its Wardens; see below).
It maintains alliances with other occult groups like the Venatori Umbrorum, the Fellowship of St. Giles, and a few monasteries in Tibet and India.
Most wizards worthy of the name have come up through the traditional system: being apprenticed to a White Council member and joining the Council themselves as full members when they pass the trials of wizardry.
A White Council member gets a vote in deliberations and agrees to abide by its rules (including the Laws of Magic). A member is obliged to represent the White Council if necessary.
The language used in White Council conclaves is Latin. All members attending a full meeting of the Council wear a robe with a stole that denotes their rank (no stole for apprentices, blue for junior wizards, red for senior ones, purple for Senior Council members).
The White Council is governed by the Senior Council: seven wizards of age, skill, power, and knowledge. The leader of the Senior Council (and thus the entire White Council) is called “the Merlin.” They set policy by majority vote (usually of the entire membership of the White Council, but a Senior Council member can restrict matters to a closed vote of just the Senior Council).
The Laws Of Magic
The Laws of Magic are not the quasi-physics of how magic works; they are the practical regulations on mortal spell-slingers imposed by the White Council.
Simply stated, the Seven Laws are:
- One: No killing mortals with magic.
- Two: No transforming others.
- Three: No mind-reading.
- Four: No mind-controlling.
- Five: No necromancy.
- Six: No time travel.
- Seven: No seeking knowledge and/or power from Outsiders.
The Blackstaff
There are rumors that there is a secret White Council agent (authorized by the Senior Council) who is licensed to break any of the Seven Laws of Magic in those cases where the Seven Laws prevent the White Council from acting in a critical situation.
These are surely just rumors.
HARRY: Don’t be snotty, Billy. You already know more than most mortals.
Wardens
The Wardens are the guardians (and often executioners) of the White Council. They are responsible for policing both the White Council and the magical community outside it. A Warden is expected to protect mortals in his area, to be vigilant against supernatural threats in his region, to represent the Council in matters of diplomacy, to aid and assist other wizards who require aid and protection, and—when required—to strike out at the enemies of the Council. Think of them as “magic cops.”
All Wardens are battle-capable wizards of high skill and power. Warden security protocols are some of the best magical countermeasures in the world. They are trained in the use of wardhounds in this work, and they also have access to voluminous (if sometimes incomplete and out-of-date) dossiers on various supernatural players.
Their tokens of office are a plain grey cloak and a special sword—both serve as a sign of their authority, and the Warden’s sword is a puissant and useful enchanted weapon.
Subject to the Senior Council, they have their own Captain and are structured under regional Commanders. Regional commanders are in charge of security and operation for a large area (like, up to half a continent—though these current vast demesnes are certainly due to the current Vampire War; before this, four regional commanders normally handled North America alone).
So that’s the White Council. But what of their allies? In two weeks, find out.
There Is No Spirit Of The Law
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